103 mentions across 63 episodes and 14 podcasts.
Quotes
Retrovaniacs · 00:26:34 - 00:27:04
... - Yeah, the dueling is, so in addition to what it's, you know, a regular action shooting game, as Jerry mentioned, there are duels. And the duels are story driven, but they are something you have to actually do. ...
Axe of the Blood God: An RPG Podcast · 00:28:14 - 00:29:23
... Tokemeki Memorial, I'm probably on record on this pod at some point ranting about how a lot of the things that we say are dating sims are not actually dating sims. They're kinetic visual novels or choice-driven visual novels. Dating-themed adventure games. ...
The Back Page · 00:27:02 - 00:27:36
to squeeze this one in. Why birdcage? Well, so the way they kind of like sell the story, and there is a little bit of story in here, but it's not like too serious, you're trying to escape from something, I think you're trying to destroy something called the world egg, which anything that's got egg in the title, I will just laugh at, unfortunately, because I'm very immature. So shoot slash and weave through bullets and enemies in this story driven arcade shooter, the raid on daughters have launched their ultimate…
The Back Page · 00:18:02 - 00:18:41
Certainly impressive games along the way, and I think there is potential for them to get something like that out before the end of the generation, but it might just be a bit of familiarity at this point because these games are all in a kind of similar character driven mould, they are all distinct in terms of their mechanics, but there are certainly a sort of character driven element to these games that has come to define that whole Sony sort of like bracket of single player games. ...
The Back Page · 01:10:05 - 01:11:54
there really like uh what is it that really clicks for you um about this one yeah I mean to an extent this is kind of a game that had to be made at some point the original is too kind of obtuse and difficult but it's also kind of the because this is the uniquely story driven franchise it's kind of if you want to context for everything else you need to be able to play this in some form so it kind of made sense for them to do this at this time interesting it's also one of the examples of Sakamoto you know wanting…
Retronauts · 01:42:54 - 01:43:54
talk i've already talked to you i'm pretty sure we've said i'm called louis clark on this oh yeah yeah so i always i forget everything that happens within five seconds of it happening sorry it's fine it's my name it's not it's not being docked it's okay okay good good good but yeah i'm louis clark otherwise known as sonic yoda um i run sega driven.com and it's accompanying youtube channel which you can find at youtube.com forward slash at sega driven i do weekly uploads about whatever sega gaming nonsense i've…
Retrovaniacs · 00:06:51 - 00:07:22
... And so there's all these side quests, but even the side quests, like, gather seven apples, you go back, and you get this incredible piece of, like, character-driven lore that brings the characters around you. ...
The Back Page · 00:09:57 - 00:10:32
time it's just much more mechanically engaging to me much more of a sort of traditional game I guess then expelled or highland song maybe overboard they do a lot of work with reactive narratives and branching storylines and and very complicated narrative structures driven by their ink game engine which allows them to do this and you know that's definitely where they did you know a lot of their most famous work you know earlier on in the sorcery games you know and then 80 days and then heaven's vault you know…
The Back Page · 00:52:12 - 00:52:46
headshot someone like you've knocked down one enemy, you shot them in the arm, they dropped, you're like, okay, I've got a second to turn and shoot this other guy. Meanwhile, this poor mobster is like getting up to his knees and pushed himself up and you turn back and hit him again, like, there's a really weird, like very physics driven rhythm to that. Yeah. And the sort of choice that the game sort of gives you when you got guys down to like one bar of health, they start limping away and they're like…
The Cane and Rinse videogame podcast · 01:55:51 - 01:56:31
... And other mediums do as well, but games just allow, as Ryan says, this weird space where it's a rules and systems driven medium. And so looking at other rules and systems driven art or processes or products through the lens of games allows us to play with that in really interesting ways. ...
The Back Page · 00:40:46 - 00:41:17
getting to go to new bits of the map, but I don't know if they ever really nailed that sensation again until like maybe Red Dead Redemption 2, which has like a you know because they're dutch's gang are getting like driven out of regions because the crimes they've done are just too heinous and so they're pushed to a new part of the map and then they're dealing with new characters and you know from a you know a gameplay structure perspective. ...
The Retro Hour (Retro Gaming Podcast) · 00:09:33 - 00:10:05
... It's good to see. It's it's weird, like the Amiga community are driven by. I want to see this running on my system fast. ...