getting to go to new bits of the map, but I don't know if they ever really nailed that sensation again until like maybe Red Dead Redemption 2, which has like a you know because they're dutch's gang are getting like driven out of regions because the crimes they've done are just too heinous and so they're pushed to a new part of the map and then they're dealing with new characters and you know from a you know a gameplay structure perspective. ...

geography to progress the story in terms of you getting to go to new bits of the map, but I don't know if they ever really nailed that sensation again until like maybe Red Dead Redemption 2, which has like a you know because they're dutch's gang are getting like driven out of regions because the crimes they've done are just too heinous and so they're pushed to a new part of the map and then they're dealing with new characters and you know from a you know a gameplay structure perspective.
In Context
... the map. I think the change in atmosphere that happens as you move around it between the different cities gives it these quite kind of clear acts. I actually think that's a trick that they they do a geography to progress the story in terms of you getting to go to new bits of the map, but I don't know if they ever really nailed that sensation again until like maybe Red Dead Redemption 2, which has like a you know because they're dutch's gang are getting like driven out of regions because the crimes they've done are just too heinous and so they're pushed to a new part of the map and then they're dealing with new characters and you know from a you know a gameplay structure perspective. with new people every 10 hours and have a change of location a change of tone, but I actually really like the little arcs and stories and collections of characters that exist in the three ...