time it's just much more mechanically engaging to me much more of a sort of traditional game I guess then expelled or highland song maybe overboard they do a lot of work with reactive narratives and branching storylines and and very complicated narrative structures driven by their ink game engine which allows them to do this and you know that's definitely where they did you know a lot of their most famous work you know earlier on in the sorcery games you know and then 80 days and then heaven's vault you know…

for you to uncover it what I'll say about tl49 uh for me I think it is inkles best game in some time it's just much more mechanically engaging to me much more of a sort of traditional game I guess then expelled or highland song maybe overboard they do a lot of work with reactive narratives and branching storylines and and very complicated narrative structures driven by their ink game engine which allows them to do this and you know that's definitely where they did you know a lot of their most famous work you know earlier on in the sorcery games you know and then 80 days and then heaven's vault you know they are all quite narratively complex very reactive games what I think this does is trims a lot of that down in that it is this deductive game you're dealing with like a huge amount of information that you're kind of wading through but it keeps
In Context
... you know when you start playing the game and I would say probably quite late into the game you might not even know when the game is set or exactly what it is that you're dealing with or for you to uncover it what I'll say about tl49 uh for me I think it is inkles best game in some time it's just much more mechanically engaging to me much more of a sort of traditional game I guess then expelled or highland song maybe overboard they do a lot of work with reactive narratives and branching storylines and and very complicated narrative structures driven by their ink game engine which allows them to do this and you know that's definitely where they did you know a lot of their most famous work you know earlier on in the sorcery games you know and then 80 days and then heaven's vault you know they are all quite narratively complex very reactive games what I think this does is trims a lot of that down in that it is this deductive game you're dealing with like a huge amount of information that you're kind of wading through but it keeps on specifically uh john ingold who's the main writer on this you know is a very intelligent guy and you know that that intelligence comes through in all their games and all their storytelling ...