specifically of Divinity, Original Sin, with Larian back in the 2014 times, and also I/O's Hitman 2 in 2018, and became a solo developer in 2018, focusing on making accessible interactive stories and playful things driven by art, culture, society, and human interest. ...

And other mediums do as well, but games just allow, as Ryan says, this weird space where it's a rules and systems driven medium. And so looking at other rules and systems driven art
In Context
... I haven't mentioned come to mind. Just finding interesting ways to get people, certainly me, to interact with art or ideas that I'm not usually interacting with. And other mediums do as well, but games just allow, as Ryan says, this weird space where it's a rules and systems driven medium. And so looking at other rules and systems driven art allows us to play with that in really interesting ways. And I can't say this was 100% successful in terms of, you know, we've all pointed out things we think maybe missed the mark slightly ...