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Top 5 Metroid Games (with Jay Baylis)

The Back Page · December 5, 2025

Shared from search: Driven

01:09:56 - 01:10:56

games ever I think and excited to discover in that respect Jay I suppose like pick it up from there really like uh what is it that really clicks for you um about this one yeah I mean to an extent this is kind of a game that had to be made at some point the original is too kind of obtuse and difficult but it's also kind of the because this is the uniquely story driven franchise it's kind of if you want to context for everything else you need to be able to play this in some form so it kind of made sense for them to do this at this time interesting it's also one of the examples of Sakamoto you know wanting to inject more of that narrative through line across the games because this zero mission adds something they kind of started doing a bit more with uh fusion which came out beforehand these kind of like storyboard cutscenes so you have you know the to kind of flesh out the kind of world of the original Metroid you have these kind of cutscenes using

In Context

... is part of this this like narrative continuation as Jay said earlier so you know it's quite smart to make sure the series exists in its entirety for that like modern appetite yeah for sure I mean games ever I think and excited to discover in that respect Jay I suppose like pick it up from there really like uh what is it that really clicks for you um about this one yeah I mean to an extent this is kind of a game that had to be made at some point the original is too kind of obtuse and difficult but it's also kind of the because this is the uniquely story driven franchise it's kind of if you want to context for everything else you need to be able to play this in some form so it kind of made sense for them to do this at this time interesting it's also one of the examples of Sakamoto you know wanting to inject more of that narrative through line across the games because this zero mission adds something they kind of started doing a bit more with uh fusion which came out beforehand these kind of like storyboard cutscenes so you have you know the to kind of flesh out the kind of world of the original Metroid you have these kind of cutscenes using anticipation just to kind of contextualize like okay this is why there's a dragon underground or whatever and then down to using the kind of epilogue zero suit sequenced there's a ...

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