62 mentions across 26 episodes and 10 podcasts.
Quotes
Axe of the Blood God: An RPG Podcast · 00:28:09 - 00:29:18
... Tokemeki Memorial, I'm probably on record on this pod at some point ranting about how a lot of the things that we say are dating sims are not actually dating sims. They're kinetic visual novels or choice-driven visual novels. ...
Vidjagame Apocalypse · 00:39:54 - 00:42:21
... - Oh, brother! - If you include the Sims. - And I think one of the most influential games that, like, literally created a genre in and of itself. ...
Retronauts · 00:05:26 - 00:08:45
... But this is kind of like that in some ways, interestingly enough. And this had a big influence on The Sims. Can you talk about that, Hyam? ...
Retrovaniacs · 01:17:16 - 01:18:10
... - I think the raunchiest game that I have ever played in my entire life was The Sims Online. (laughing) Like that, that game was- - I mean, no, don't disregard that. ...
The Back Page · 00:45:51 - 00:46:20
... And in the early days, Noah Smith and, you know, Ash was really into city builders and the Sims and things like that. So that felt like a real kind of core PC area that we had covered in like an authentic way. ...
The Back Page · 00:15:33 - 00:17:12
... Let me let me narrow this down further. I think that immersive Sims and stealth games have the potential to last a lot longer. Because I think there is a bit more like specificity in the way that you play them. ...
Retronauts · 01:48:49 - 01:49:23
at the time for games like this. And it was really it's incredible. I am the thing about starflight that bugs me the most is a personal thing, which is, for some reason, my brother and I completely missed on this game at the time. And I didn't play it till like 2006 or something, you know, it's wild. My brother was into these space games and Sims, we played Sundog on the Atari ST and stuff, we would have loved this game if we had it back then, but we just didn't. So I wish we had played it. But yeah, great game.…
Video Game History Hour · 01:01:28 - 01:02:51
titles. I mean, you could extrapolate maybe, but they're very different. It's a very different business, video game publishers and educational PC publishers. Maxis was one that sticks in my mind. And obviously the Sims were huge. Sims were huge. And I can remember having some lengthy conversations with the team at Maxis. And I just couldn't convince them that it was enough of an opportunity because there was literally no market. I mean, yes, we had our Venn diagrams of how many PC households were there and what…
Retronauts · 01:05:31 - 01:06:20
working on Genesis and early Windows games. But eventually he was lifted out of QA Purgatory and became a producer in the late 1990s. And I believe his first production project was SimCity 3000. But then once EA and Maxis spun The Sims out of SimCity, he was the EA producer, the EA side producer on The Sims 2 and an absolutely ridiculous number of expansions and related projects for those two games. There's also I think the final games industry person in terms of development that I want to mention this episode…
The Back Page · 01:24:09 - 01:25:01
tough okay um we uh yeah have a yeah still have a few more to get through but not too many matthew um exhibit i um recently while browsing through my old playstation 2 memory cards i came across a save file for the sims which got me curious um what wild characters had i created in my youth what wacky hijinks digital me got up to perhaps i had even created something deeply embarrassing such as a recreation of an old childhood crush perfect fuel for this very game score entry yeah therefore after dropping two…
The Back Page · 00:47:24 - 00:47:58
in the 3DS days? Yeah, I don't know if it's like a like an all time favorite or anything. It's an interesting curio. It was certainly a great game when you're working on magazines, because just to you know, fill people in it's like, sort of Nintendo's I'd say Nintendo's take on a social sin that isn't Animal Crossing. It's a bit more like The Sims in that it's about lots of little humans living together and interacting together, except all those humans are me. So if you are a magazine editor with no games to…
The Back Page · 01:58:36 - 01:59:11
this mad trauma associated with this this sprite of you that's what would say trauma just you know sort of like it's just as a general kind of like learning you know yeah i'm just really jealous when stuff like this happens it reminds me of uh official antennae magazine when i was on end game i think they did uh like a my sims cover and they designed like all the team as my sims and they just look really legit they look like character models from the game and we we never got that treatment so um but if i can…