working on Genesis and early Windows games. But eventually he was lifted out of QA Purgatory and became a producer in the late 1990s. And I believe his first production project was SimCity 3000. But then once EA and Maxis spun The Sims out of SimCity, he was the EA producer, the EA side producer on The Sims 2 and an absolutely ridiculous number of expansions and related projects for those two games. There's also I think the final games industry person in terms of development that I want to mention this episode…

who got his start from what I can tell in the quality assurance minds at Electronic Arts, working on Genesis and early Windows games. But eventually he was lifted out of QA Purgatory and became a producer in the late 1990s. And I believe his first production project was SimCity 3000. But then once EA and Maxis spun The Sims out of SimCity, he was the EA producer, the EA side producer on The Sims 2 and an absolutely ridiculous number of expansions and related projects for those two games. There's also I think the final games industry person in terms of development that I want to mention this episode is Alan Emrick, who actually got a start making tabletop games.
In Context
... pushed beyond just the shooting aspect into new directions. So, you know, involved in a lot of who got his start from what I can tell in the quality assurance minds at Electronic Arts, working on Genesis and early Windows games. But eventually he was lifted out of QA Purgatory and became a producer in the late 1990s. And I believe his first production project was SimCity 3000. But then once EA and Maxis spun The Sims out of SimCity, he was the EA producer, the EA side producer on The Sims 2 and an absolutely ridiculous number of expansions and related projects for those two games. There's also I think the final games industry person in terms of development that I want to mention this episode is Alan Emrick, who actually got a start making tabletop games. Interplay and then Valve and GOG. And he worked on a lot of strategy games that kind of came from ...