I thought we were trying to create a podcast that was too big to fail. There's no load-bearing person anymore, is the idea. But perhaps it is you. Who are you, bulwark?
... this week by two stalwarts of the podcasting community, or at least of the Retronauts community. Would you consider yourselves stalwarts? I mean, I guess at this point. I thought we were trying to create a podcast that was too big to fail. There's no load-bearing person anymore, is the idea. But perhaps it is you. Who are you, bulwark? and I'm happy to be here, but not happy to discuss these passings. And also? And I'm here as well, Kevin Bunch. ...
6 more quotes about Create from this episode
00:37:54 - 00:39:10
approach to salesmanship was to be provocative in a way that you don't see in in, you know, Japanese business really, where I mean, my my experience is that Japanese businesses try to create a little bubble around themselves where they never mention or acknowledge the existence of other entities, partly, I think, out of, you know, respect and privacy, but also fear of litigation. I, you know, I'm not an expert on the culture. So I can't really speak to exactly why this is the case. But certainly, I have…
01:29:04 - 01:29:37
such an upbeat chipper note. And, you know, it's it's a this is a sadder episode, but one that I think, you know, still merits being made. So anyway, this has been retronauts. You can find us talking about video game history and often the people who help create video game history every week at retronauts.com. And on Patreon, I will spare you the the spiel. But, you know, if you want to help document help us document video game history, that is where you can find us. And we have produced hundreds and hundreds of…
00:23:38 - 00:24:15
point of that series. There's all kinds of credits for emulator. So it's things like a super NES emulator in Pitfall, the Lost Expedition for PS 2 gen systems, I guess, because she knew that hardware so well, she could create emulators for for, you know, later generation platforms, just, you know, just incredible stuff. And it's probably worth mentioning that she was married to Janelle Jaquez, who was also a remarkable designer who had her hand in all kinds of stuff. And she was she passed sadly last year. And…
00:21:17 - 00:21:50
guides into writing columns for electronic games magazine. And from there, she got into programming when people realized, Oh, this, this kid's really good at programming. And at age 20, she helped found the company interplay, which would go on to create, you know, the likes of the barge tail. And, you know, additionally, things like an underpowered super Nia supportive out of this world. So, you know, she, she accomplished a lot by the time she was 20. ...
00:07:06 - 00:07:40
looking toward the future, you know, theoretically, I'm not that far away from what could be retirement age. But I look at, you know, the things that I do and, you know, ultimately, like with my videos, especially in books, I'm trying to create a body of work. And the fact that, you know, if I really want to do this properly, and take my time with things and, you know, kind of pace it out, I don't know how far I can get like, you know, if I want to make videos about the entire NES library, but at the rate that…
01:21:11 - 01:21:47
we talked about him a bit and Team Usagi, the mysterious Team Usagi in our Suikoden 1 episode earlier this year. You can go check that out. Andrew Greenberg, also on the RPG front who co-created Wizardry with Robert Woodhead. He was kind of the less known facet of Wizardry, but still seemingly involved in its creation for quite a while. ...
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