talking.games

Retronauts

749: Duke Nukem 3D

Retronauts · February 16, 2026

Shared from search: Half-Life

01:09:41 - 01:09:55

It's not quite half life in which the world just feels contiguous. Even though there are loading screens separating different levels, you do feel like you're making your way through one well developed space that is just a hole that exists somewhere here.

In Context

... All of the trees, all of the lights, they could just sprinkle the entire map full of all of these little bits of interactivity or breakability at almost no cost to the level designer. And one thing I wanted to mention is something I really noticed upon playing through the game again this time. It's not quite half life in which the world just feels contiguous. Even though there are loading screens separating different levels, you do feel like you're making your way through one well developed space that is just a hole that exists somewhere here. Like at the end of one level, Duke Nukem is ambushed by pig cops. You don't fight them. The level ends. The next level begins. You are in the electric chair. ...

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