playing? Back then. Well, I know that like my big game before space pop was something I made in high school called mucho combat. And you can probably guess the inspiration for that. We went to the arcade most days after school where there was you know, this was the time when Street Fighter and Mortal Kombat were around and first come out. And so I was obsessed with that and made my own version of Mortal Kombat again with characters about eight pixels high. In that case, it was because the code I was writing in…

where this all sort of comes from? Well, like sort of which games were inspiring you and that you were playing? Back then. Well, I know that like my big game before space pop was something I made in high school called mucho combat. And you can probably guess the inspiration for that. We went to the arcade most days after school where there was you know, this was the time when Street Fighter and Mortal Kombat were around and first come out. And so I was obsessed with that and made my own version of Mortal Kombat again with characters about eight pixels high. In that case, it was because the code I was writing in Turbo Pascal was so inefficient that I could only make it move full speed if it was maybe a quarter of the screen big. So I was making this Mortal Kombat game where the gameplay was in a little section of the screen and the rest was just background blocked out. So that's all I could do. Let's just make a tiny version of things. And you know, that was that was an inspiration. But you know, at home I would play. I had my Nintendo and
In Context
... created that but it was far from the first game that I had made. This is the first one that was visible to the public. So yeah, it's been what sort of the stuff you were making prior to that, where this all sort of comes from? Well, like sort of which games were inspiring you and that you were playing? Back then. Well, I know that like my big game before space pop was something I made in high school called mucho combat. And you can probably guess the inspiration for that. We went to the arcade most days after school where there was you know, this was the time when Street Fighter and Mortal Kombat were around and first come out. And so I was obsessed with that and made my own version of Mortal Kombat again with characters about eight pixels high. In that case, it was because the code I was writing in Turbo Pascal was so inefficient that I could only make it move full speed if it was maybe a quarter of the screen big. So I was making this Mortal Kombat game where the gameplay was in a little section of the screen and the rest was just background blocked out. So that's all I could do. Let's just make a tiny version of things. And you know, that was that was an inspiration. But you know, at home I would play. I had my Nintendo and And I was just playing whatever was around in those days. Wizards crown is when I always ...