you just sit down and enjoy the experience and you explore a world and have an adventure that lasts more than one session." That is just like Jeremy said, opens up brand new dimensions of gameplay potential, including eventually Metroidvanias, things where you are exploring branching worlds and going back and just enjoying being there. Metroid was also like, "You're just there exploring this place. You're not being killed non-stop so you put quarters into a machine." ...

Let's see. So binge, let's enter our final round here, final app, Florit. What other things do you have to talk about? Or have you tapped out? I've mostly tapped out, but I mean, we could briefly talk about Metroid maybe, which I think was such a major event in '86. I mean, that's basically the video game that defined my brain. Sure. Yeah, it is the most important video game to Jeremy Parrish ever, other than Hayankyo Alien, of course. No, even more than that.
In Context
... tons of style, but they still feel like they have Dragon Quest heritage at heart, a kind of a weird branch of that. So yeah, Atlas is a big deal in my opinion, and this is when Let's see. So binge, let's enter our final round here, final app, Florit. What other things do you have to talk about? Or have you tapped out? I've mostly tapped out, but I mean, we could briefly talk about Metroid maybe, which I think was such a major event in '86. I mean, that's basically the video game that defined my brain. Sure. Yeah, it is the most important video game to Jeremy Parrish ever, other than Hayankyo Alien, of course. No, even more than that. Yeah. So what is bombing through the floor with the Morph Ball? Sorry, the Maru-Mari and the Bomb, but digging in Hayankyo Alien. Yeah, exactly. All the same. The same. It all goes back. That's ...