
... Where it does, it kind of unsuccessfully combines like a kind of Mario platforming with like a pitfall open world with like, you know, I don't know, Portopia-ish, like Japanese first-person adventure game thing. ...
01:21:33 - 01:21:51
In Context
... So I kind of liked the kind of like the concept of, of almost a what if, as opposed to like making a new game by tweaking. So you know, I think the Goonies 2 is a great example, right? Where it does, it kind of unsuccessfully combines like a kind of Mario platforming with like a pitfall open world with like, you know, I don't know, Portopia-ish, like Japanese first-person adventure game thing. And there's something to that. It's a later game on the system, but I actually really like Cosmic Spacehead. And if you don't, it's because you played the NTSC version. But you know, that's a game that has point and click adventure elements and then it combines ...