talking.games

Video Game History Hour

By Video Game History Foundation

161 episodes, 8 indexed (5%)

Episodes

Episode 153: Sega Channel

April 1, 2026

Well before Xbox Game Pass or Steam, we had Sega Channel: a visionary service that delivered video games directly into homes via cable TV lines. This week, host Phil Salvador is joined by some of the team that made the "impossible" happen: Michael Shorrock, Ray McFadden, and Willard Stanback.

In this mini Sega Channel reunion, the team discusses the technical hurdles of digital data distribution over 1990’s cable infrastructure, reminisces about the high-stakes world of game licensing, and shares how partnerships and the bold leadership of Stan Thomas shaped the service. We explore how transparency and community engagement turned a risky experiment into a beloved cult classic, and what the Sega Channel legacy tells us about the future of cloud gaming and subscription services today.

*This episode has a follow-up bonus episode available to our paid tier Patreon members.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 152: Japanese Mobile Game Preservation

March 18, 2026

In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket.

Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan’s feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever. 


Mentioned in the show:

Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355 

Transforming phone: https://hitsave.org/wild-land/ 


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Ellen Cooper “Unabandonware”:

YouTube: youtube.com/@Unabandonware/featured

Bluesky: @unabandonware.bsky.social 

TikTok: @unabandonware


See more from Max Solensky “RockmanCosmo”:

Bluesky: @rockmancosmo.bsky.social

X/Twitter: @RockmanCosmo

Website: rockmancosmo.weebly.com

Website: keitaiarchive.org 

Website: keitaiwiki.com/wiki/KeitaiWiki 


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 151: Games Preservation at MIT Museum

March 3, 2026

From vacuum tubes to virtual worlds, Dr. Flori Pierri, Associate Curator of Science and Technology at the MIT Museum, joins us to explore their unexpected journey into the world of video game preservation. Dr. Pierri oversees diverse collections from science photography to physics  homework, and, of course, video games. MIT Museum has had a recent focus on computer games and a focus on play, starting with the Michael Dornbrook Collection and plans for a 2028 computer game exhibition. Dr. Pierri shares the importance of using original equipment for exhibits and the new challenges of preserving born-digital objects. They also discuss the museum's efforts to engage with both the public and with researchers, including a collection of unreleased Infocom game materials.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Mentioned in the show:

Whirlwind I: https://en.wikipedia.org/wiki/Whirlwind_I

Royal Game of the Dolphin: https://commons.wikimedia.org/wiki/File:Royal_Game_of_the_Dolphin,_1821.jpg 

Milliways: The Restaurant at the End of the Universe

Claude Elwood Shannon, Bell Labs, “father of information theory”: https://en.wikipedia.org/wiki/Claude_Shannon 


See more from Dr. Flori Pierri:

Bluesky: @flori-p.bsky.social

Website: https://mitmuseum.mit.edu/collections/collections-search 


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 150: VGHF Founding Retrospective

February 25, 2026

It’s our 9th birthday and our 150th episode all at once; let’s party! Host and VGHF Director Frank Cifaldi is joined by two founding board members Simon Carless and Steve Lin. This casual retrospective meanders through the foundation's origins, its mission to preserve and interpret video game history, and its growth over the years. Our three hosts highlight the foundation's journey from a small, resource-constrained organization to a robust digital library with over 100,000 unique users. The conversation covers their initial challenges, the importance of community support, and future goals, including expanding the team, increasing interpretive content, and addressing recent digital preservation issues. Thank you to everyone who supports the work we do through Patreon, individual donations and support, our annual fundraisers, and so much more. Happy Birthday!


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Simon Carless:

Website: http://www.gamediscover.co/


See more from Steve Lin:

Bluesky: @stevelin.bsky.social


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 149: Jeremy Parish Works

February 5, 2026

Frank is joined by Guest Host Kate Willaert, author, historian, and YouTuber, to interview Jeremy Parish, media curator at Limited Run Games, author, YouTuber, and podcaster. Jeremy has a series of “Works” books and videos as part of a massive project to chronologize the 8-bit era. Jeremy’s work covers various consoles, including Game Boy, NES, SG-1000, and Famicom, highlighting the significance of third-party developers and the impact of the NES on game design. We share a universal complaint of the challenges of maintaining a comprehensive and accurate release list for systems like the SG-1000 and the importance of community feedback in refining our work. The conversation touches on the potential for both future projects and genre-specific series, such as Metroidvania and Shmup games.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

Mentioned in the show: Jaws Retro Edition (pre-orders closed): https://limitedrungames.com/collections/all-in-production/products/jaws-retro-edition-bigger-boat-edition-switch-ps5?_pos=3&_sid=a0a6bd1b1&_ss=r 


See more from Jeremy Parish:

Bluesky: @jparish.bsky.social 

Youtube: @JeremyParish 

Podcast: patreon.com/retronauts 

Website: limitedrungames.com  


See more from Kate Willaert:

Bluesky: @katewillaert.bsky.social

YouTube: /a critical hit

Website: acriticalhit.com

Patreon: /acriticalhit


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 148: Wrapping Up 2025

January 23, 2026

Our podcast Producer Robin Kunimune sits down with Director Frank Cifaldi and Library Director Phil Salvador to wrap up the final quarter of 2025. Listen to some of our behind-the-scenes thoughts on the NES panel we put together for the Portland Retro Gaming Expo; the many facets of this year’s Winter Fundraiser, including a new old game release, updated VHS recovery technology, and our $30k goal with some surprise donations; and finally our look ahead to 2026. Enjoy the show!

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 147: H.E.R.O.

January 14, 2026

Atari game developer John Van Ryzin and Digital Eclipse Technical Director Kevin Wilson both join host Frank Cifaldi to reminisce about the Atari 2600 title, and Frank’s favorite game, H.E.R.O.. We also explore John’s early career, his entry into game development, programming limitations of the 2600 (RAM, timing issues, etc.), the spiritual sequel to H.E.R.O. and John’s most recent title Alien Abduction!, the differences in modern development, and so much more.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from John Van Ryzin:

Alien Abduction!: https://adgm.us/


See more from Kevin Wilson:

Website: digitaleclipse.com

Mortal Kombat Legacy Kollection: https://www.digitaleclipse.com/games/mortal-kombat-legacy-kollection


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org


Support us on Patreon: /gamehistoryorg

Episode 146: A Monograph of Todd Howard

December 24, 2025

Phil Salvador hosts a discussion with Dr. Wendi Sierra, author of Todd Howard: World Building in Tamriel and Beyond, and Emily Higgs Kopin. Dr. Sierra’s, associate professor of games studies at Texas Christian University, book follows the career history of the Bethesda Game Studios executive producer and his influence on game design throughout the years. Emily Kopin, head of digital collections strategy at the Swarthmore College Libraries, joins us as our guest expert on the Elder Scrolls franchise to make up for Phil’s tragic lack of extended time spent in this expansive universe. Wendi and Emily take Phil through discussions of Howard’s impact on world building through micro narratives, challenges of documenting emergent gameplay, importance of scoping research, and the influence of Howard’s design philosophy on modern gaming.

*This episode has a follow-up bonus episode available to our paid tier Patreon members.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Dr. Wendi Sierra:

TCU Profile: https://honors.tcu.edu/view/wendi-sierra  

Recent Publication: Gaming for the seventh generation: Indigenous Futurisms in games 


See more from Emily Higgs Kopin:

Bluesky: @ehkopin.bsky.social

Latest Published Work: American Archivist

Swarthmore Profile: swarthmore.edu 


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 145: The 40th Anniversary of the NES: A PRGE Panel

November 28, 2025

At this year’s Portland Retro Gaming Expo, VGHF director Frank Cifaldi had the pleasure of hosting a panel celebrating the 40th anniversary of the Nintendo Entertainment System launch. Frank moderated 3 guests who were at Nintendo of America during this time: Gail Tilden, Marketing; Bruce Lowery, Sales; and Lance Barr, Product Design. This event was particularly special as two of these three guests had never before attended a retro convention. The panel discussion includes many visual elements, including many never shown publicly before, and some pre-recorded messages from additional people of note. If you’re able, you may instead prefer to watch the video on the PRGE YouTube channel, which we highly encourage: We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland. Either way, please enjoy this momentous event in our collective gaming history.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 144: Phil Salvador - A Rule-Following Hooligan

November 13, 2025

Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Phil Salvador:

Bluesky: @philsalv.bsky.social


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org


Support us on Patreon: /gamehistoryorg

Episode 143: The Andrew Nelson Collection

October 29, 2025

Phil Salvador introduces the new Andrew Nelson papers collection with guest, you guessed it, Andrew Nelson, himself. Guest-host Alex Greenberg joins to chat with Nelson, co-founder and creative director of CyberFlix, known for its 1996 title Titanic: Adventure Out of Time. Andrew discusses his transition from magazine journalism to game development, the creation of CyberFlix, and the development of Titanic, which included extensive research and character development. Nelson also reflects on the impact of the game and his subsequent career, including work at Britannica and National Geographic.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Mentioned in the show:

Andrew Nelson Collection: https://archive.gamehistory.org/folder/5dcf7309-5e3f-4609-b264-62f44da8e79f

VGHF Blog post: https://gamehistory.org/andrew-nelson-papers/


See more from Andrew Nelson:

Book: Here Not There: 100 Unexpected Travel Destinations

Instagram: @andrewtyrrellnelson


See more from Alex Greenburg:

Website: alexgreenberg.net


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 142: October Update

October 15, 2025

It’s another quarterly update! Host Robin Kunimune talks with Frank Cifaldi and Phil Salvador about our recent work. From Chicago travel to launching Computer Entertainer, from our new Booth-in-a-Box to 4,000 magazines archived, from NES’s 40th to building Lego; come find out just how many new collections we've added in the last few months.  

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 141: Hidden Advertising of Feminine Games

October 2, 2025

Phil Salvador interviews Dr. Stephanie Harkin, lecturer at the Royal Melbourne Institute of Technology (RMIT) School of Design Games Program in Australia, about her research on femininity in gaming, particularly in girls' lifestyle magazines. Dr. Harkin discusses her journey from media studies to focusing on feminine games. She highlights her findings on the lack of representation of feminine games in traditional gaming magazines and her discovery of Girl Gamer magazine, which promoted Nintendo games in a lifestyle format. We explore the coverage of games in magazines like Total Girl and the broader cultural context of game representation.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

Mentioned in the show:

Girl Gamer cover: https://archive.gamehistory.org/item/e6beceaa-f36f-46d7-bc2a-f4599773e10e

MCV pink issue: https://archive.gamehistory.org/item/39c2181c-d395-44b7-9e64-2f1c8333a922

Pokémon Personality Quiz: https://gamehistory.org/wp-content/uploads/2025/10/Pokemon-personality-quiz-1200x847.jpg

Pac-Man Nail Art: https://gamehistory.org/wp-content/uploads/2025/10/Stephanie-Harkin-Pac-man-nail-art.jpg

Big Bowser House (mistakenly referred to as "Donkey Kong Big Brother House"): https://gamehistory.org/wp-content/uploads/2025/10/Big-Bowser-House-cropped.jpg

K-Zone: https://archive.org/details/K-ZoneJanuary2006 

Imagine Magazines: https://archive.gamehistory.org/folder/6187132e-315c-4be5-8498-8c55ac478ebe?sortField=date&sortDir=asc 


See more from Dr. Stephanie Harkin:

Bluesky: https://bsky.app/profile/saharkin.bsky.social

Games Exhibition: https://www.feminineplay.org/ 

Upcoming book: https://www.degruyterbrill.com/document/isbn/9783111560939/html


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 140: The 49 Ways of Sinistar

September 17, 2025

Host Frank Cifaldi is joined by documentarian, historian, hacker, and all around cool guy SynaMax to talk about their documentary Resurrecting Sinistar: A Cyber-Archaeology Documentary. The 1983 top-down space shooter arcade game’s unique 49-way joystick allowed players to pilot their spaceship to prevent a giant skull, Sinistar, from forming. SynaMax interviewed developers, restored cut content, and emulated the game itself to better explore the challenges the development team faced due to limited storage and to highlight the importance of source code preservation. SynaMax recently hosted a panel with said developers at the annual classic arcade game show California Extreme - a panel Frank, sadly, missed! 


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from SynaMax:

YouTube: youtube.com/synamax

Bluesky: bsky.app/profile/synamax.bsky.social

Patreon: patreon.com/synamax


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 139: Phoenix: The Rise of Leonard Herman

September 3, 2025

We’re joined by pioneer video game historian Leonard Herman, author and publisher of several video game history books including the first comprehensive book chronicling the history of the videogame industry, Phoenix: The Fall & Rise of Home Videogames, and its subsequent series. We touch on Leonard’s early career, the challenges of self-publishing, and the evolution of his Phoenix series through various editions, including his most recent Phoenix Five. Leonard also highlights his collaborations with Ralph Baer and his efforts to correct historical misconceptions, particularly those around the co-founders of Atari.


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Leonard Herman:

Website: thegamescholar.com 

Facebook: Leonard Herman

Facebook (book): Phoenix 5 - The History of the Videogame Industry 


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 138: Playing Faceball 2000 With 15 of Your Closest Friends

August 21, 2025

Host Phil Salvador is joined by Derek Alexander, of the YouTube channel Stop Skeletons From Fighting, and Zarithya, of the YouTube channel Zarithya, to talk about the fan-restored 16-player mode for the 1991 Game Boy game Faceball 2000 as laid out in My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000 | SSFF. In this bit of video game archeology, Derek and Zari take us through the collaborative effort, the technical expertise required to create custom adapters and controllers, and the investigation into historical claims to execute this endeavor. But in the end, did it even work?


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Derek Alexander:

Bluesky: @stopskeletons.bsky.social

YouTube: /StopSkeletonsFromFighting

Twitch: /stop skeletons from fighting

Patreon: /StopSkeletonsFromFighting


See more from Zarithya:

YouTube: @Zarithya

Twitch: /Zarithya

Bluesky: @zarithya.online


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 137: Computer Entertainer

August 6, 2025

Frank Cifaldi and guest-host Kate Willaert (of A Critical Hit) are joined by Marylou Badeaux to discuss the history of the vitally important Computer Entertainer, also known as The Video Game Update: a monthly newsletter which covered video game availability information and reviews in the 1980’s. Co-created with Marylou’s sister Celeste Dolan, this publication has helped provide historians with game information found from no other source, especially during the time of the 1983 game crash. Marylou reflects on the challenges they faced running a mail-order video game business as well as how they were able to gather such detailed information at the time. Marylou also touches briefly on her career working closely with Prince.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Marylou Badeaux:

Website: www.memories4you.com.au

Book: Moments - Remembering Prince


See more from Kate Willaert:

Bluesky: @katewillaert.bsky.social

YouTube: /a critical hit

Website: acriticalhit.com

Patreon: /acriticalhitVideo Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 136: Halfway Through 2025: A Mid-Year Update

July 23, 2025

It’s time for a little review of what we’ve been up to, so far, this year. With the official launch of our digital library archive, livestreams of game magazine unboxing and EPROM dumping, the newest collections of Craig Stitt and Kirk Henderson, a Trade Magazine Week special event, and teasing some special new acquisitions we have SO much to catch you up on!


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

July 10, 2025

Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Lawrence Schick:

Website: https://swashbucklingadventure.net/


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 134: Preservation Work Inside the University of Michigan Library Computer and Video Game Archive

June 25, 2025

Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools are available, what problems typically arise, the pros and cons of institutional preservation, and so much more.

Mentioned in the Show:

MIDSAC Pool: https://www.masswerk.at/nowgobang/2019/michigan-pool

U-M Video Game Studies: https://guides.lib.umich.edu/videogamestudies (particularly the “Other Resources” section)


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from David Carter:

Bluesky: https://bsky.app/profile/umcvga.bsky.social

U-M CVGA Website: https://www.lib.umich.edu/locations-and-hours/computer-and-video-game-archive

See more from Colleen Barrett:

Bluesky: Colleenlovesbks https://bsky.app/profile/colleenlovesbks.bsky.social

Institution Instagram: UK Libraries (@uklibraries

Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 133: Spyro the Dragon artist Craig Stitt talks Sega and Insomniac

June 11, 2025

On this special video episode of the Video Game History Hour, we sat down with Craig Stitt, retired game artist and designer. Craig worked on games including Sonic the Hedgehog 2, Kid Chameleon, Ratchet & Clank, and Spyro the Dragon. He gave us a tour of his portfolio and talked about working at Sega in America, creating Spyro, dealing with burnout, and what it means for fans to connect with his work.


Access the Craig Stitt art and design papers at the VGHF Library: https://archive.gamehistory.org/folder/cbcc6ed2-324c-43f0-9002-8e07455484bc

*This episode was recorded as a video, with visual components, available on our Youtube channel: https://www.youtube.com/watch?v=QAN6AD2_fs0.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 132: Croc Remaster

May 28, 2025

Frank Cifaldi and Phil Salvador host a discussion with Jez San, Jason Smith, and Mike Arkin from Argonaut Games about the development and remastering of the 1997 game Croc: Legend of the Gobbos. We touch on what went into the original game - incorporating 3D technology and character design influences from traditional animation - as well as enhancements for the remaster, improved controls and a virtual museum of bonus content showcasing the game's history and development process. The team’s discussion centers on the challenges and efforts in game preservation and the personal dedication of researchers who meticulously uncovered and documented game history for the sake of this remaster. Finally, we mention the potential for future updates and expansions in game preservation projects.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Argonaut Games:

Linktree: linktr.ee/argonautgames 

Website: argonautgames.com 


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 131: Flitman Collection

May 14, 2025

Hosts Frank Cifaldi and Phil Salvador chat with Mark and Michelle Flitman, a father-daughter duo, about Mark’s career, his donated collection at the VGHF, and his autobiography: "It’s Not All Fun and Games." As a semi-retired video game and toy producer, Mark shares his career highlights as a publisher producer throughout the 90’s and into the early 2000’s at Konami, Acclaim, Mindscape, Midway, and later, Atari. Most of his titles were licensed properties including The Simpsons (Bart's Nightmare, Virtual Bart), WWF (Royal Rumble and RAW), and several Marvel properties (Maximum Carnage). Michelle shares her efforts to preserve her father's collection, which includes concept art, design documents, and prototypes. You’ll hear highlighted notable items like the Eclipse demo by Argonaut and the Monster Dunk project. The conversation also touches on the importance of trust in producer-developer relationships and the challenges of managing licensed properties.

Mentioned in the show:

Mark Flitman's development papers: https://archive.gamehistory.org/folder/205c628c-5d0a-4de8-a5a5-782f31706ac0.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Michelle Flitman:

Website: www.flitman.site

See more from Mark Flitman:

Book - Hardcover (Limited Run - Collector’s Edition): “It’s Not All Fun And Games

Book - Hardcover (Amazon): “It’s Not All Fun And Games


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 130: Spycraft

April 30, 2025

Phil Salvador hosts Polygon’s Clayton Ashley and Simone de Rochefort to discuss a documentary they produced last year called The Great Game: The Making of Spycraft | Full Polygon Documentary about the 1996 FMV CD-ROM game, Spycraft.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

A full transcript of this episode is available on our website: https://gamehistory.org/episode-130-spycraft/

See more from Polygon:

Website: polygon.com

YouTube: /polygon

Clayton Ashley’s Podcast: https://rss.com/podcasts/temporalculturewar/

Simone de Rochefort’s social handle: @doomquasar


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 129: Powerhouse Chloe Appleby

April 16, 2025

Phil Salvador and Robin Kunimune chat with Chloe Appleby, games curator at the Powerhouse Museum in Sydney, Australia, who shares how she turned her passion for games into a dream role blending community, culture, and quirky preservation. From Sydney’s post-COVID game scene revival to tracking down lost media and organizing a free indie games festival, Chloe shows how playful curiosity can power serious cultural impact. She emphasizes the importance of community engagement and the museum's efforts to preserve Australian game history, including notable games like Untitled Goose Game and Nightmare.

Mentioned in the show:

Nightmare: Nightmare Presenter Video

Dan Dare: Pilot of the Future 87/697-3 and Shogun 87/697-6 (specifically the leaflet)

Sega World audio: Sonic Live in Sydney (Full & Complete CD - 1997 - Sega World Sydney)

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

A full transcript of this episode is available on our website: https://gamehistory.org/episode-129-powerhouse-chloe-appleby/


See more from Chloe Appleby:

Linktree: @chloeappleby

Instagram: @c.appleby_

Bluesky: @chloeappleby.bsky.social

X: @AppleBee180


See more from Powerhouse:

Website: powerhouse.com.au

Instagram: @powerhousemuseum


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 128: DMCA 2024 Copyright Ruling

April 2, 2025

Phil Salvador and Kendra Albert, a partner at Albert Sellars LLP, digest, discuss, and dissect the 2024 DMCA exemption petition to make it easier for libraries and archives to preserve video games and the subsequent ruling by the US Copyright Office. Join us for an insightful look at the recent ruling, legal implications, and what it all means for the future of video game copyright and digital access.


*This episode has a follow-up bonus episode available to our paid tier Patreon members.


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


A full transcript of this episode is available on our website: https://gamehistory.org/episode-128-dmca-2024-copyright-ruling/


See more from Kendra Albert:

Bluesky: @kendraserra.bsky.social

Mastodon: @[email protected]

Law firm website: albertsellars.law

Software Preservation Network: https://www.softwarepreservationnetwork.org/


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 127: Sarge’s Heroes

March 19, 2025

In this episode of Video Game History Hour, Michael Mendheim joins host Frank Cifaldi and guest-host John Rairdin to reflect on his career, from early work on Fester’s Quest to cult favorites like Mutant League Football and Sarge’s Heroes. Mendheim shares stories about creative risks, industry shakeups, and the challenges of keeping games alive — with Rairdin diving deep into his personal love for Sarge’s Heroes, expanding the definitive Vikki Grimm lore, and discussing the development materials Mendheim saved along the way.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

A full transcript of this episode is available on our website: https://gamehistory.org/episode-127-sarges-heroes/


See more from Michael Mendheim:

Twitter/X: @mmendheim

Website: https://www.digitaldreamsentertainment.com/

Website: mutantfootballleague.com

See more from John Rairdin:

Twitter/X: @jtsknight92

YouTube: /ninwrtv

Website: nintendoworldreport.com

Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 126: A Fireside Chat with Gail Tilden

March 5, 2025

Gail Tilden, Nintendo of America’s marketing mastermind, takes Frank Cifaldi on a trip down memory lane in a panel at the Long Island Retro Gaming Expo, reminiscing about everything from the early days of NES branding to the explosive rise of Pokémon. She shares behind-the-scenes stories about marketing mishaps (hello, Zelda Rap), strategic pivots like the iconic "Nintendo Seal of Quality," and how a quirky Game Boy RPG took over the world. From robotic flops to Pikachu-branded cars parachuting into Topeka, her journey is a testament to the creativity and unpredictability that helped shape the gaming world.


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


A full transcript of this episode is available on our website: https://gamehistory.org/episode-126-a-fireside-chat-with-gail-tilden/


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 125: ROMchip, What’s Next?

February 19, 2025

Laine Nooney, an associate professor at NYU and managing editor of ROMchip: A Journal of Game Histories, joins Phil Salvador on The Video Game History Hour to chat about the journal’s mission to make game history more than just timelines. ROMchip is an open-access, independent journal that brings together academics, enthusiasts, and industry pros, supported by community fundraising instead of traditional academic publishing. They discuss ROMchip's success, its growing community, and dreams of what the future holds for the journal.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

A full transcript of this episode is available on our website: https://gamehistory.org/episode-125-romchip-whats-next/


See more from Laine Nooney:

Linktree: linktr.ee/lainenooney 


See more from ROMchip:

Website: romchip.org/

Socials, Events, Blog: donate.romchip.org/


Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 124: Digital Library Launch

February 5, 2025

It’s finally arrived: our digital library archive is now open in early access! Our library team: library director Phil Salvador, director of technology Travis Brown, and artist and engineer Amanda Cifaldi all join foundation director Frank Cifaldi and show producer Robin Kunimune to celebrate and discuss the years-long project sampling just a portion of our physical collection. We highlight the library’s role in facilitating video game research, the importance of fair use, the novel tools and infrastructure we created in this process, legal and ethical considerations, and future plans for and potential of this digital archive.

*This episode has a follow-up bonus episode available to our paid tier Patreon members.

Digital Archive: archive.gamehistory.org

Library Catalog: library.gamehistory.org


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

A full transcript of this episode is available on our website: https://gamehistory.org/episode-124-digital-library-launch/

Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 123: GamePro Magazine Collection

January 22, 2025

Guests Katrin Auch & Dan Amrich, formerly of GamePro magazine, discuss their time at the publication as well as the archival collection now housed by the VGHF. Kat and Dan recount their experience of transitioning from film to digital layouts, unintentional blunders, working under tight budgets and deadlines, and the creative process of creating content.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above) or on Spotify.

A full transcript of this episode is available on our website: ⁠https://gamehistory.org/episode-123-gamepro-magazine-collection/


See more from Katrin Auch:

Website: katrinauch.com


See more from Dan Amrich:

Twitter/X: @danamrich

Bluesky: bsky.app/profile/danamrich.bsky.social


See more from both Kat & Dan:

Dan & Kat Talk podcast (on hiatus): danandkattalk.com

Etsy: bit.ly/katrinauch

The Kyberpunks: thekyberpunks.com


Video Game History Foundation:

Podcast Twitter/X: @gamehistoryhour

Email: [email protected]

Twitter/X: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 122: Save the Games Recap

January 8, 2025

We're joined by Director of Digital Preservation at The Strong National Museum of Play Andrew Borman to recap the events of the first ever Save the Games Symposium put on by the museum in August 2024, a conference dedicated to digital preservation and advancing the field of video game preservation.


Chris Arneil, National Film and Sound Archive of Australia report: International Video Game Preservation Survey Report

Game Availability Study (87% Study): Survey of the Video Game Reissue Market in the United States


You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above) or on Spotify.

See more from Andrew Borman:

Twitter/X: @borman18

YouTube: /ptoponline

Website: http://museumofplay.org

Facebook: /icheg


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 121: Exploring the Cyan Vault

December 25, 2024

In this field report from Mead, Washington, Cyan co-founder Rand Miller takes VGHF library director Phil Salvador on an exclusive tour of the "Cyan Vault." Together, they uncover rare game artifacts, prototypes, and cool behind-the-scenes treasures while diving into Cyan's rich history. Listen in to discover how thoughtful, meticulous preservation can not only tell a story but also breathe new life into a classic like Riven.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A transcript of this episode can be found at: ⁠⁠https://gamehistory.org/episode-121-exploring-the-cyan-vault/⁠

See more from Rand Miller:

Twitter/X: @randemtweets

Website: cyan.com


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter/X: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Episode 120: Nintendo's Virtual Boy

December 12, 2024

In our very first episode of season two, university professor José Zagal and video game historian Benj Edwards, co-authors of Seeing Red: Nintendo's Virtual Boy, join host Frank Cifaldi to educate us all on Nintendo’s Virtual Boy.  

Mentioned in the show:

Benj’s original article on VB:

https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later

 

José’s original academic article on the VB (from 2009):

https://doi.org/10.1145/1690388.1690406

 

Jez San talking about his VR partnership with Nintendo and how it was cancelled in favor of the Virtual Boy:

https://www.nintendolife.com/news/2019/11/feature_the_game-changing_nintendo_vr_headset_that_never_was

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from José Zagal:

Google Scholar: https://scholar.google.com/citations?user=a4a3GTMAAAAJ&hl=en

Twitter/X: @josezagal

Division of Games (@University of Utah): games.utah.edu


See more from Benj Edwards:

Twitter: @benjedwards

Website: benjedwards.com


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Season Two Announcement

December 12, 2024

We're thrilled to announce season two of the Video Game History Hour is finally here! We've been toiling away behind the scenes putting together a fun and interesting new line-up of guests and we can't wait to share them all with you. Keep an eye on your feed for our re-launch episode coming up next.
You can listen to the Video Game History Hour every other Wednesday on Spotify or one day early on Patreon.

The Future of the Show

October 11, 2023

With co-host Kelsey Lewin leaving the Video Game History Foundation, we will be putting the show on pause for the rest of the year. We want to thank Kelsey for everything she’s given to this show, to VGHF, and to our team and we all wish her great success in her future endeavors. As for the Video Game History Hour, we’ve decided to take the rest of the year to refresh, rethink, and redefine what this show looks like. You might still hear from us occasionally throughout the rest of 2023, but we will be taking a break from the regularly scheduled content. When we return in early 2024, we’re confident the format of the show will still be every bit as wonderful as what you’ve all come to know and love if not even better.

In the meantime, if you’re planning to attend Portland Retro Gaming Expo this weekend, please stop by our museum and say hello!


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 119: Karateka

September 29, 2023

Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating old games, an inspiration train, a father’s love of his son, the lost leopard: found, and bringing a game back to life.

See more from Jordan Mechner:

Website: jordanmechner.com 

Facebook: /jmechner

Twitter: @jmechner

Instagram: @jmechner

Mastodon: @jmechner

YouTube: /JordanMechner 

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 118: Noclip Game History Archive

September 13, 2023

Documentarian Danny O’Dwyer of Noclip has been sifting through thousands of videotapes in a recent mass-acquisition of video game (and adjacent) recordings. In this episode: Burger King and Kellogg’s games, Danny can fix your VCR, conferences in 1080p, shop talk on uploading footage, BBC Domesday Project methodology, slow Sonic, is that Frank?, it’s lonely work, and (not) preserving live service games.

Project: youtube.com/@NoclipArchive

See more from Danny O’Dwyer:

Twitter: @dannyodwyer

YouTube: /noclipvideo

Patreon: /noclip

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 117: Nintendo Knitting Machine

August 30, 2023

Historian Racheil Weil returns to the show to discuss the Nintendo Knitting Machine, a never released knitting machine toy powered by the NES. In this episode: Sega Master System smack talk; flier breakdown; just…why?; dissociating like a TV doctor; analyzing the evidence: what’s real, how it might work, peripheral material, screen capture; and bless the Wayback Machine.

Flier from Howard Phillips: 

Facebook post

Image only


See more from Rachel Weil:

Twitter: @FemicomMuseum

Website: femicom.org

Personal Twitter: @partytimeHXLNT

Personal Website: nobadmemories.com


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 116: The First CD-ROM Game

August 16, 2023

VGHF librarian Phil Salvador chats with longtime contributor to video game archaeology Misty De Méo, author of CD-ROM Journal: a blog exploring multimedia games and software. We discuss her recent article A Chronology of First CD-ROM Games answering the question: What was the first CD-ROM game? In this episode: the first adventure, the magical dinosaur tour, trivia vs. genuine artistic relevance, getting into game history research, and to ROM or not to ROM.

See more from Misty De Méo:

Website: cdrom.ca

Mastodon: digipres.club/@misty

Twitter: @mistydemeo

Screenshot Blog: https://cohost.org/compactdiscinteractive 

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 115 - Travis Brown

August 2, 2023

Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just how many projects Travis has been a part of over the years.


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 114: The Strong’s Expansion

July 19, 2023

We share the details of our recent field trip to The Strong Museum of Play to celebrate their newest video game focused expansion. In this travel log episode: travel woes; Wegmans toilet paper; Transformers’ shrieks at a cocktail event; a giant, playable Donkey Kong cabinet; video games ARE real; Level Up and High Score; touring the labs, vaults, and library; and finally what inspired us.

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Bonus Episode: Game Availability Study

July 10, 2023

Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network, joins us to talk about a major new study published jointly by the Video Game History Foundation and the SPN which shows 87% of classic games released in the United States are now out of print. In this episode we find out how these games have become critically endangered and why it matters.


Blog post: https://gamehistory.org/87percent/ 

The Study: https://zenodo.org/record/8161056

The Study explained: https://gamehistory.org/study-explainer/ 


See more from Brandon Butler:

Website: softwarepreservationnetwork.org 

Law Firm: usefairuse.com

Twitter: @bc_butler


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 113: Bally Professional Arcade

July 5, 2023

Author and historian Kevin Bunch returns to the familiar guest chair to educate us all on a somewhat obscure 1970’s consolputer from his recent video, The History of the Bally (and Astrocade) Professional Arcade: Archive Annex Episode 4. In this episode, tears are shed, wrapping these things in useless metal, accidental historical revisionism, what’s in a name?, the toy industry was too small for undercutting, Dog Patch: shotgun volleyball, ironic corporate rewards for good behavior, and making friends over this hardware.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

Mastodon: https://mastodon.social/@yuberus

Blue Sky: https://bsky.app/ ubersaurus

Book: Atari Archive Vol. 1 https://limitedrungames.com/collections/atari-archive-vol-1

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg


Ep. 112: Getting Personal with Frank Cifaldi

June 21, 2023

Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a kinder person, dreaming big(ger), trying to find boredom, looking toward Jerry Beck, comics historians are just killing it, and learning from your spouse.


See more from Frank Cifaldi:

Twitter: @frankcifaldi

Email: [email protected] 


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 111: The World of Nintendo Book

June 7, 2023

Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better?


See more from Andy Cunningham:

Website: worldofnintendobook.com

Twitter: @TheWONBook

Instagram: @worldofnintendobook

Facebook: /andycunninghamauthor


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 110: Minesweeper

May 24, 2023

Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking.


See more from Kyle Orland:

Twitter: @KyleOrl 

Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/ 

Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland 


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 109: Video Game Logos

May 10, 2023

Writer, journalist, and ‘several’ time returning guest Jack Yarwood shares his research on two video game logos with stylized R’s, which were subsequently made to be physical objects, as recently published in his articles "It Became Almost Like A Cult" - The Untold Story Behind Rockstar's Iconic Logo and The Origin Of Rare's Iconic "Golden Toilet Roll" Logo.

Mentioned in the show: https://gamehistory.org/dma-design-art/

See more from Jack Yarwood:

Twitter: @JackGYarwood

Website: timeextension.com

Twitter: @TimeExtension64


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg


Bonus Episode: Game Preservation is a House of Cards

May 3, 2023

Kelsey and Frank hit record on a Friday afternoon for an impromptu, off-the-cuff discussion about a scary recent development in the world of video game preservation regarding the preservation organization Forest of Illusion. Total bummer topics include how much we rely on individual people to work for free, how many fragile points of failure there are for keeping information alive, and how there aren't any great solutions yet. But don't worry! Things get positive again toward the end.

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 108: Preserving the Nintendo eShop

April 26, 2023

Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be absurd, unheard stories of the chaos of buying thousands of dollars in Link gift cards, is piracy a possible solution or the only option?, wishful legal solutions, the true costs of this endeavor.


See more from Jirard Khalil:

YouTube: /ThatOneVideoGamer

Twitter: https://twitter.com/Completionist

Twitch: https://www.twitch.tv/TheCompletionist

Instagram: @thecompletionist


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 107: Planning for Death

April 7, 2023

(Content Warning: this episode deals with the topic of death)

Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has passed away. In this episode: balancing preserving history and helping a family left behind, what you can implement immediately, what is a trust and how does it work?, collecting in the 90’s and 00’s, your Why? of collecting, the passion for collecting may not live beyond you.


See more from Steve Lin:

Twitter: @stevenplin


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 106: Budcat Creations

March 22, 2023

Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn some valuable lessons along the way. In this episode: the Guitar Hero empire, annual Halloween playlist, the business model of a dev studio, life as a game developer, what happened in Nebraska?, what Bubcat could have been, and lessons from not being recession-proof.

See more from Nicholas Yanes:

Twitter: @NicholasYanes

LinkedIn: https://www.linkedin.com/in/nicholas-yanes-51884aa/

Post News: https://post.news/@/nicholasyanes

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 105: The D.I.C.E. Summit

March 8, 2023

Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a little history of the show’s atmospheric evolution, the D.I.C.E. Awards, ‘speed date’ networking, the best games shopping in Vegas, Frank apologizes to his Mom, and we do allow ourselves to reminisce about the good ol’ days with some behind the scenes journalists’ stories.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 104: Where in North Dakota is Carmen Sandiego?

February 23, 2023

Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund’s involvement in the game, attending an unaccredited auctioneering school, this game’s legacy in a parallel world, and Frank’s favorite part of this episode.

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 103: The Legend of Zelda Cartoon

February 8, 2023

Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. In this episode: Zeldathon; this cartoon is basically Shakespeare; The Super Mario Bros. Super Show!; the wild west of the Duoforce; a dinky startup named Nintendo of America; my sword doesn’t hit things, it shoots lasers; and poor Will Smith.

Referenced in the show: https://gameranx.com/wp-content/uploads/2019/05/3-720x821.jpg

See more from Nicole Carpenter:

Twitter: @sweetpotatoes

Email: nicole (at) polygon (dot) com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 102: Preservation: How Do I Start?

January 25, 2023

Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to take, knowing what’s already been done, where to get more material, and we ask some philosophical and big-picture questions around video game preservation.

See more from Jonas Rosland:

Website: hitsave.org

Patreon: /hitsave

Twitter: @hitsaveorg

GitHub: github.com/hitsave

Personal twitter: @jonasrosland

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 101: Super Mario Kart

January 11, 2023

Norm Caruso returns to discuss Super Mario Kart’s somewhat humble beginnings as laid out in his recent video essay The Story of Super Mario Kart | Gaming Historian. In this episode: looking for the SMK team photo, an invaluable go kart outing, Mario by any other name, the mechanics of drifting, Norm had to “git gud,” file dates: a crucial tool in digital archaeology, and Lost Media: $25,000 for a lost song.

See more from Norm Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 100: CELEBRATE!

December 29, 2022

As we celebrate this milestone episode, we invite our editor, Michael Carrell, and producer, Robin Kunimune, to take a look back with us at some of our and our listener's favorite memories from the last 100 'hours'. In this episode: how this podcast came to be, why we dedicate our time to this project, favorite guests, embarrassing moments, and so much more!

Mentioned in the show:

Derek’s 3D Scan - 8M Memory Pack box:

https://sketchfab.com/models/8e862790426d492793f74c60e671320f

See more from Michael Carrell:

Twitter: @ProducerMike975

Instagram: @ProducerMike975

Podcast: Comicast via Spotify or Apple Podcasts

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 99: 9/9/99 - Launching the Dreamcast (Again)

December 21, 2022

Dreamcast Junkyard veterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese market’s launch. In this episode: bonding over our strict video game upbringing rules; doing our darnedest to NOT derail into a Geist Force investigation; why the packaging differed; a deep dive into swirls; various lawsuit threats toward Sega; and many of the similarities and differences between these two market launches.

See more from Tom Charnock:

Website: thedreamcastjunkyard.co.uk

Twitter: @TheDCJunkyard

Podcast: The Dreamcast Junkyard DreamPod on all podcast services

YouTube: /TheDreamcastJunkyard

Discord: The Dreamcast Junkyard

Facebook (et al.): /TheDreamcastJunkyard

See more from Brian Vines:

Twitter: @VirtuaSchlub

Blog: thevirtuaplanet.com

Saturn Junkyard's TitanCast: thesaturnjunkyard.buzzsprout.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 98: The Sacred Pools

December 14, 2022

Dylan Mansfield, gaming historian and archivist, joins the show to share an odd piece of Sega history from his recent article Saving Sacred Pools: Sega’s Million Dollar Adult Game. This mid 90’s FMV game with adult themes was, until recently, considered lost. In this episode: we want to know why crappy games are crappy; once again, we get sucked into doing research live on the air; Frank doesn’t have much time left to do his work; Kelsey likes to “...well, actually…”; and a bit of smack talk.

See more from Dylan Mansfield:

Twitter: @thatdylanfellow

Website: www.gamingalexandria.com/wp/

Additional work on DidYouKnowGaming?: LOST Nintendo DS Game FOUND After 15 Years (by us)

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 97: Club Penguin

November 30, 2022

Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.

See more from Chris Gliddon:

Twitter: @redkeytar

Website: redkeytar.com

Twitter - Successor to CP: @PlayPartyParrot

Website: partyparrotworld.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

We Need Your Memories!

November 21, 2022

As the end of the year approaches, so does our 100th episode and we can't wait to celebrate by hearing about your favorite memories from the last 99 shows. Please send your stories, questions, and comments to [email protected] or by submitting through our google form: https://forms.gle/62tKAsQW6VRKUNUN6

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 96: Margot Comstock - “The Glue” of the Early Apple II Era

November 16, 2022

Computer and video game historian, NYU assistant professor, and all-around rad friend of the show Laine Nooney discusses their recent article One of the most important women in Apple’s history never worked for Apple. In this episode: Bitcoin, ham radios, VR, and the Apple II - it’s all related; Softalk magazine; the 1977 Trinity; and ideation on the purpose of history.

See more from Laine Nooney:

Twitter: @Sierra_OffLine

Podcast: Unboxing: https://anchor.fm/unboxingplayandprofit/

Book: The Apple II Age: https://www.barnesandnoble.com/w/the-apple-ii-age-laine-nooney/1142333554

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 95: PRGE 2022 Post-Mortem (Don’t worry, it’s very alive!)

November 2, 2022

Chris Kohler returns to the show, this time to chat with Frank Cifaldi about the Portland Retro Gaming Expo held annually in Portland, Oregon. In this episode: a creepy merry-go-round, PRGE museum iterations, a drive-by pre-announcement, the current collector atmosphere, and the preservation ecosystem.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 94: Magnavox: The Great Voice

October 19, 2022

Alex Smith hijacks the show from co-hosts Kelsey and “the other Kelsey” to dive deep into the history of Magnavox, manufacturer of the first commercial home video game console: Odyssey. In this episode: a ‘loudspeaker’ really is a person who speaks loudly, Futurama, Star Trek, the government creates a monopoly, we’re going to need a lot of wire to go wireless, Elvis Presley, and Frank Sinatra.

See more from Alex Smith:

Website: theycreateworlds.com

Blog: videogamehistorian.wordpress.com

Podcast: podcast.theycreateworlds.com

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 93: Street Fighter II: What’s in a Name?

October 5, 2022

Drew Mackie, author and owner of gaming blog Thrilling Tales of Old Video Games, joins the show this week to share the history of some of Street Fighter II’s character names. We start off with a recent article of his, If His Name Is Blanka, Why Is He Green?, taking a look at the biggest theories surrounding this odd naming choice. Ryu, Ken, Guile, Chun-Li, M. Bison, and Vega all make an appearance. Don’t worry, everyone communicates using their words, not fists, on this show.

See more from Drew Mackie:

Website: thrillingtalesofoldvideogames.com

Twitter: @drewgmackie

Instagram: @kidicarus222

Production Company: tablecakes.com

Podcast: gayestepisodeever.com - LGBTQ+ analysis of episodes of classic sitcoms

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 92: SharkWire Online

September 21, 2022

Ernie Smith, editor of website and newsletter Tedium and chum of the show, hooked our attention with his recent article Surf Like A Shark highlighting the SharkWire Online, a totally unlicensed device which brought internet connectivity to the Nintendo 64. In this episode: edgy 7-years-olds are a marketing demographic, Fisher-Price “My First Internet,” Dad is on the computer and we’re not fancy enough people, and Dan keeps the game cheats legacy alive (thanks Dan!).

See more from Ernie Smith:

Website: tedium.co

Twitter: @ShortFormErnie

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 91: Life Before Final Fantasy VII

September 7, 2022

Journalist and critic Kim justice recently released a video, The Story of JRPG's in the UK BEFORE FFVII: Super Play Magazine | Kim Justice, challenging the traditional narrative about how JRPGs were introduced in the UK, perhaps paralleling how it happened in the US. In this episode we shop for hardware live on-air, underserved import culture, Donkey Kong Country takes a back seat, spoilers gonna spoil, and it takes gumption to tell people what’s really cool.

Mentioned in the show:

https://www.codejunkies.com/Products/SD-Media-Launcher__EF000580V.aspx

outofprintarchive.com

See more from Kim Justice:

YouTube: /kimblejustice

Twitch: /kim_justice

Patreon: /kimblejustice

Twitter: @kimxxxjustice

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 90: Colossal Cave Adventure with Roberta Williams

August 24, 2022

Designer and Sierra On-Line co-founder Roberta Williams shares how Adventure inspired her own career in creating/designing the King's Quest and Phantasmagoria series as well as her newest work: Colossal Cave 3D Adventure, a reimagined version of the original title.In this episode we’re joined by a very vocal special guest, avid readers become avid storytellers, we’re all acutely aware of our own age, and looking under the hood bears greater appreciation for design.

See more from Roberta Williams:

Twitter: @thecolossalcave

Website: colossalcave3d.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 89: Why Toonstruck Struck Out

August 10, 2022

Jimmy Maher, author of The Digital Antiquarian, returns once more to share his recent article Toonstruck (or, A Case Study in the Death of Adventure Games). We examine this 1996 point-and-click adventure as an illustration of the mainstream decline of its entire genre. In this episode: “Siliwood” interactive movies are the next big thing, the curse of a blank check strikes again, no one ever got off Myst’s first island, do peanut butter and salmon really go together?, how simple economics shaped game design, Frank drops a major bomb making us question if we even know him anymore, and Barney is a real dinosaur who wrote his own song lyrics.

See more from Jimmy Maher:

The Digital Antiquarian: filfre.net

Patreon: /DigitalAntiquarian

Twitter: @DigiAntiquarian

The Analog Antiquarian: https://analog-antiquarian.net/

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 88: Intellivision Launch

July 27, 2022

Kevin Bunch returns to the show to share a new episode from Atari Archive: The Launch Lineup: Intellivision Archive Episode 1. In this episode we learn the history of the Intellivision launch and many of the innovative, if not long-lasting, ideas that came with it. Get ready for some Backgammon with a shifty-eyed poker man.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 87: P.R.E.S.T.A.V.B.A: Text-Based Resistance

July 13, 2022

We’re joined by Aaron Reed, creator of a special blog post turned book called 50 Years of Text Games, a project documenting one stand-out text adventure game from every year going all the way back to 1971 (Oregon Trail!). In this episode we look into the 1988 entry, P.R.E.S.T.A.V.B.A., a political protest game from Czechoslovakia. Aaron helps paint a striking picture of the political and cultural climate at the time which helped forge this, and other, resistive titles. Find out how this game created IRL consequences, both intended and unintended.

See more from Aaron Reed:

Twitter: @aaronareed

Book Pre-Order Kickstarter: 50 Years of Text Games: From Oregon Trail to A.I. Dungeon

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 86: Super Mario World

June 29, 2022

Gaming Historian Norm Caruso returns to share The Story of Super Mario World | Gaming Historian: his newest YouTube documentary. In this episode we get to see behind the curtain, so to speak, and witness industry strategies for psyching out your competitors; hear the swan song(s) of 8-bit cartridge games from Nintendo; see some ‘fishy’ early sprites; claim plausible deniability; get excited about dated files; and have our minds blown with new information on our beloved Yoshi.

See more from Norm Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 85: Video Game Libraries

June 15, 2022

Henry E. Lowood, Curator for History of Science & Technology Collections in the Stanford University Libraries and Co-Editor of ROMchip: A Journal of Game Histories, gets deep into the weeds of library science around video games with VGHF Library Director Phil Salvador comparing and contrasting our two organizations. In this episode: we plan to be around in 100 years, Henry gives us a homework assignment, battleships and destroyers both play important roles in Library Land, spreadsheet enthusiasts get a shout out, and only the most hardcore historians will know about this special collection at Stanford.

See more from Henry E. Lowood:

Twitter: @Liebenwalde

Website: https://lowood.people.stanford.edu/about

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 84: The Zeebo

June 1, 2022

Derek Alexander and Cassidy recently collaborated on Zeebo: Brazil's Bizarre Delisted Console | Past Mortem [SSFF], a mini documentary on possibly the most ill-conceived video game console, ever. In this cutest episode of the VGHH, we meet the Zeebo Gringo, a beautiful mutant system is born, we claim diplomatic immunity, and Uncle Zeebo and Kelsey both overstay their welcome.

See more from Derek Alexander:

Twitter: @stopskeletons

YouTube: /StopSkeletonsFromFighting

Twitch: /stop skeletons from fighting

Patreon: /StopSkeletonsFromFighting

See more from Cassidy:

Twitter: @BadGameHOF

Website: badgamehalloffame.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 83: Mario Artist Paint Studio

May 18, 2022

Returning guest Jack Yarwood recently wrote about this Mario Paint sequel in his article How a British Developer Made a Japan-Exclusive Sequel to Mario Paint: the Super Nintendo utility to create art, animation, music, etc. Published in 1999, Mario Artist Paint Studio was a direct sequel in everything but name. Being exclusive to Japan and exclusive to the N64 floppy disk add-on 64DD is just the beginning of this odd tale.

See more from Jack Yarwood :

Twitter: @JackGYarwood

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Fewer, Better, Super, Stronger

May 13, 2022

We have a quick announcement about the podcast this week - Frank explains: we're changing our publishing frequency, why, and what it means moving forward. We'll be back at it next week; see you then!

Ep. 82: MOTHER 3 for Nintendo 64

May 4, 2022

Jonathan piqued the interest of our co-hosts with his recent video EarthBound 64/MOTHER 3 N64 Spaceworld ‘99 breakdown/analysis, a detailed account of everything we know about the Spaceworld demo of MOTHER 3, a game well documented as our ‘holy grail’ in preservation. In this episode Kelsey and Jonathan must defend Cabbage, Frank pleads with you, a time traveler saves our life, Frank is haunted by what could have been, and Jonathan puts out a call for two missing magazines.

See more from Jonathan:

Twitter: @DaEgg123

YouTube: https://www.youtube.com/channel/UCBPo8kqM51sBD0USOjouTrQ/featured

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 81: Ghosts ‘N Goblins… ’N Ghouls… ’N Demons

April 27, 2022

Chris Baines shares his recently published documentary, The History of Ghosts 'n Goblins (and Makaimura 魔界村) - Full Series Retrospective | ChrisB Crisps, covering the extensive (if confusingly titled) franchise and its creator Tokuro Fujiwara. In this episode: cringing from ‘go,’ clout is expensive, women are hard to find, we visit Kelsey’s WonderSwan Corner, and Frank ruins Chris’ video. Oh, and a “Woooooow” moment from a beautiful evolution line through history.


See more from Chris Baines:

Twitter: @ChrisBCrisps

YouTube: /ChrisBCrisps

Instagram: @ChrisBCrisps


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 80: The Strong National Museum of Play

April 20, 2022

Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at The Strong, where he is also the VP of exhibits, shares all about the museum and its 2022 World Video Game Hall of Fame finalists. In this episode Disneyland is one of the best level designs ever made, collectors make a whole greater than the sum of their parts, potted palms and vending machines bring a new perspective, and Moon Patrol gets left out in the cold.

See more from Jon-Paul Dyson:

Twitter: @jpdysonplay

See more from The Strong National Museum of Play:

Twitter: @museumofplay

Instagram: @museumofplayroc

Facebook: /TheStrongMuseum

YouTube: /MuseumofPlay

International Center for the History of Electronic Games Facebook: /ICHEG

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 79: Nintendo’s Page Boy

April 13, 2022

Gaming historian Liam Robertson returns as almost a sequel to Ep. 16 to share how Nintendo’s Page Boy was almost a sequel to their unreleased Work Boy, as shown in his recent video Page Boy: Nintendo's LOST Game Boy Add-on | Game History Secrets. Man, that’s a lot of boys! We stack add-ons to get an operating system, find the origin of the selfie, assign Nintendo employees a scavenger hunt item, and Liam brings Kelsey a new secret - all at 400 characters a minute.


See more from Liam Robertson:

Twitter: @Doctor_Cupcakes

Game History Secrets series: https://www.youtube.com/playlist?list=PLO9mxFELVbbHM1dR6VumpP60zBENfQr0b


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 78: Fan Culture Through Final Fantasy V

April 6, 2022

Author Chris Kohler explores the evolution of niche fan culture from analog to digital through stories from his book Final Fantasy V (Boss Fight Books Book 18). “Young Chris” learns uploading to America Online makes it live forever, all the cool games stay in Japan, you can use Mario Paint as a Rosetta Stone for Japanese, and searching the internet for information about Final Fantasy has no results. “Now Chris” manifests Frank into existence with his thoughts and will always have his back.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 77: A Life of Game Design: Noah Falstein

March 30, 2022

Veteran game designer Noah Falstein looks back on his 42 year long, and counting, career and reflects on the evolution of both the role and industry over these four decades. We find Noah’s cassette tape, Simon is in Silicon Valley, $30 brings utter horror, Noah has to rein in the fun or else you’ll get hurt, and we put out a call for your tattoos.

See more from Noah Falstein:

Twitter: @nfalstein

Website: theinspiracy.com

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 76: C:\>QBASIC /run GORILLA.BAS

March 23, 2022

Benj Edwards - journalist, tech historian, and recovering retro computer hoarder - teaches us a little about MS-DOS and QBasic through their How-To Geek article: GORILLA.BAS: How to Play the Secret MS-DOS Game From Your Childhood. Frank and Benj reminisce back to day zero, Snacks 'n Jaxson gets swatted, we hack a powerful secret instead of learning our lesson, and Frank sings the theme song for history.

Mentioned in the show:

Computer History Museum in Mountain View, California - https://computerhistory.org/

https://oldcomputers.net/

https://www.vintagecomputing.com/

See more from Benj Edwards:

Twitter: @benjedwards

Website: http://vintagecomputing.com/

How-To Geek: https://www.howtogeek.com/author/benjedwards/

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 75: Nintendo Power Reunion

March 16, 2022

A couple months ago we hosted a ticketed event as a fundraiser we called Nintendo Power Reunion - Stories from the Original Nintendo Power Staff. Nintendo Power was one of the most popular and iconic video game magazines in the US, and its original staff have gathered together for the first time to talk about it! Our panelists are Gail Tilden, Howard Philips, Leslie Swan, and Jeff Bafus. Please enjoy the audio from an incredible afternoon of stories and behind-the-scenes making of the classic Nintendo magazine.

Our Panelists:

Gail Tilden - Nintendo of America’s first VP of Brand Management, creator and first Editor-in-Chief of Nintendo Power.

Howard Phillips - Nintendo of America’s Game Master, co-star of the Howard & Nester comics in Nintendo Power.

Leslie Swan - Second Editor-in-Chief of Nintendo Power, and first Localization Director at Nintendo of America.

Jeff Bafus -  Former Sales and Marketing manager at Nintendo of America, writer/editor for Nintendo Power and Nintendo Power Strategy Guide.

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 74: Pokémon’s Translator: Nob Ogasawara

March 9, 2022

Translator, localizer, and writer Nob Ogasawara shares highlights of his career working with the Pokémon franchise and at EGM. He shares his birthday with two funny coincidences, gets called a “god,” inadvertently creates a fashion legend, and laments a lost Brittney Spearow.

See more from Nob Ogasawara:

Twitter: @DougDinsdale

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 73: What is Source Code?

March 2, 2022

Dimitris Giannakis, well-known for creating excellent videos on the technical aspect of video game preservation, explains. Luckily, he wears a T-shirt as a perfect example, we ponder at what point the code becomes Michael Jordan, and a boy dancing with a baguette solves a problem.

See more from Dimitris Giannakis:

Twitter: @ModernVintageG

YouTube: /ModernVintageGamer

Patreon: /ModernVintageGamer

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 72: Happy 5th Birthday!

February 23, 2022

Join us in our celebration of the Video Game History Foundation’s 5th birthday! Let’s take a ride through history as we retrace the long road to how the VGHF came together, what we’ve been up to for these last 5 years, and where we’re going next. Thank you to everyone that has contributed to our dream; we hope we have made, and will continue to make, you proud. Everything we’ve done has only been possible because we’ve had the support of those around us, near and far, and we’re eternally grateful. From the bottom of our hearts, thank you!

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 71: Meet Our New Library Director!

February 16, 2022

Phil Salvador - video game historian and librarian - has not only joined the Video Game History Foundation as its new Library Director, he’s also joined the show this week to tell us all about what he’ll be doing in this new role. Phil has quite the endeavor ahead of him getting our collection organized, cataloged (what we have, who it came from, why it’s significant, etc.), and eventually digitized. We talk about what makes up our collection, our hopes for its accessibility, and both the short and long-term goals on our roadmap.

See more from Phil Salvador:

Twitter: @itstheshadsy

Website: obscuritory.com

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 70: Perfect Dark: Spiritual Sequel to GoldenEye 007

February 9, 2022

Our guest this week, Yahel Velazquez from the Patreon funded YouTube channel Wrestling With Gaming, caught our eye with his recent video How Perfect Dark Surpassed Goldeneye On N64 - The Making Of The Nintendo 64 Classic. Yahel shares the story of the making of Perfect Dark - the Nintendo 64 game made by Rare as the follow up to its smash hit Goldeneye - as well as people who made it happen.

See more from Yahel Velazquez:

YouTube: /WrestlingWithGaming

Twitter: @WrestlesGaming

Patreon: /WrestlingWithGaming

Podcast: Obscurity Now!

Obscurity Now! YouTube: /ReptilianMedia

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 69: The Simpsons: Road Rage

February 2, 2022

Author and oral historian Brian VanHooker recently caught our attention with his very appropriately titled article, An Oral History of ‘The Simpsons: Road Rage’. Briefly putting aside his obsession with Ninja Turtles, Brian talks to us about The Simpsons: Road Rage, which many consider the first breakthrough game from the franchise since the Konami Arcade debut, as well as the people who made it.

See more from Brian VanHooker:

Twitter: @bvanhooker

Website: https://melmagazine.com/en-us/story/author/brian-vanhooker

Podcast: https://soundcloud.com/turtletrackspodcast

Comic: https://www.kickstarter.com/projects/barnum-elwood/barnum-and-elwood-issues-1-and-2/description

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 68: Fairchild Channel F

January 26, 2022

Video game historian and documentarian Kevin Bunch is here to talk about the Fairchild Channel F: the greatest game console ever made by Fairchild. Creator of the Atari Archive series of gaming documentaries about the Atari 2600’s library, Kevin tells us the story of this “alternate universe Atari” console in his latest video The Fairchild Channel F Story - Archive Annex Episode 3. The channel F was the first ever programmable game console for the home; the first game system that you could program a game for and then sell said game on a cartridge, as opposed to everything already built into one unit.

Mentioned in the show: https://archive.org/details/olney-fairchild-documents/

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 67: NES Light Guns

January 19, 2022

Gaming Historian and friend of the show, Norm Caruso, joins us to expand on his recent video The Ultimate Guide to NES Light Guns | Gaming Historian about The Zapper and many other NES light guns. Learn the history of how these types of guns were even invented, how these toys worked (and how to cheat!), and how the late Senator Bob Dole was involved in this story.

Enteractive Advertisement mentioned in show: https://pbs.twimg.com/media/BpBQmwIIgAA95pT?format=jpg&name=orig

See more from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 66: The Grand Theft Auto Evolution

January 12, 2022

Danny O’Dwyer of Noclip is here to talk about the latest episode in their Greatest Hits series, The History of Grand Theft Auto, Lemmings & DMA Design. Now ‘the’ Grand Theft Auto expert, Danny explains the European version of iconic American stereotypes present in this game compared to differing regional stereotypes found in other titles. We touch on how cultural perceptions play an unexpectedly influential role in game creation, especially when a studio is aiming for the global market. You won’t believe the strange and lengthy catalog of titles which were essential in the timeline leading up to the creation of GTA III.

See more from Danny O’Dwyer:

Twitter: @dannyodwyer

YouTube: /noclipvideo

Patreon: /noclip

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 65: Preservation: Institutional vs. Non

January 5, 2022

Andrew Borman, Digital Games Curator at The Strong National Museum of Play, joins us to discuss the roles, benefits, limitations, and approaches of institutional versus individual video game preservation. At the end of the day, the entire ecosystem is required: collectors, academia, fans, institutions, and non-institutions all play a necessary part in completing the picture.

See more from Andrew Borman:

Twitter: @borman18

YouTube: /ptoponline

Website: http://museumofplay.org

Facebook: /icheg

Video Game History Foundation

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 64: Q&A and Closing Out 2021

December 29, 2021

It’s time, once again, to answer your burning questions! But first, a big thank you to all our listeners, supporters, and cheerleaders! And, thank you to all the wonderful guests who joined the show and the deluge of information they shared with us this year. We discuss the most important things which happened in 2021, both at the VGHF and in the world of preservation; how much data we currently store; how we pick our guests and topics; what’s the biggest project we’re currently blocked on; and so much more!

Video Game History Foundation

Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 63: Magazine Preservation

December 22, 2021

Dustin Hubbard (Hubz), founder of Gaming Alexandria, and Robert Reeves (Phillyman), founder of Retromags, join hosts Frank and Kelsey in a panel discussion on preserving video game magazines, especially those published pre-internet. We discuss why creating a library of old magazines is particularly important to overall preservation efforts, how we all got started, and how anyone can contribute. That last one is crucial: you won’t believe how big our backlogs are!

See more from Dustin Hubbard:

Twitter: @GamingAlexandri

Website: www.gamingalexandria.com

Discord: https://discord.gg/YHZUVaAXw3

Patreon: /gamingalexandria

See more from Rob Reeves:

Twitter: @retromags

Website: www.retromags.com

Facebook: /RetromagsPreservation

Subscriptions: patron.retromags.com

Retromags 2005-2020 Collection: torrents.retromags.com

Ep. 62: Super Smash Bros.

December 15, 2021

PushDustIn, aka Will, takes us on a journey through the past of Super Smash Bros. (read: Brothers). Sparing us only a small break from his rather busy work as a content creator, Japanese Translator, Community Manager, PR professional, Co-host of the Memory Card podcast, and creator of the Source Gaming website, Push is here to teach us about the SSB humble beginnings of Ohajiki-style gameplay, goofy 90’s commercials of Mario punching sweet Yoshi, and the brutal process of final character inclusion selection. Has your favorite Nintendo character made it into Super Smash Bros., yet?

See more from PushDustIn:

Twitter: @PushDustIn

Memory Card Podcast: https://www.memorycardshow.com/

Source Gaming:  https://source-gaming.com/

Ep. 61: Disney’s Virtual Magic Kingdom

December 8, 2021

Jacob Salas, of the website Pop History, joins the show to tell us about an ambitious attempt at a Virtual Magic Kingdom CD ROM that, in a lot of ways, is also the story of Hollywood's odd attempts in the 90’s to try to get into the video game market more seriously. In his feature article One Name, Two Games: Virtual Magic Kingdom we learn the story of a massive virtual Disney theme park project which was shut down, revived into an MMO, shut down again, then subsequently revived again by fans and kept going to this day. You may also know this project as Disney’s Villains’ Revenge, the retail puzzle action game: this project certainly has a complex history.

Salas was the recipient of a writing grant from the Video Game History Foundation for the purpose of researching and documenting this history.

See more from Jacob Salas:

Pop History – https://pophistory.club

Pop history twitter: @js_pophistory

Patreon – /pophistory

Twitter – @js_jrod

YouTube – /czfjrod

Ep. 60: Computer Space

December 1, 2021

Alex Smith returns to the show, this time to talk about Computer Space: a 1971 arcade game often considered the beginning of the commercial video game industry. Continuing the annotation series of his book, “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I”, Alex Smith has condensed down the history of this first coin-operated video game in his recent blog post: Worldly Wednesdays: A Timeline Of Computer Space. Always the thorough historian, Alex Smith treats us to an incredibly educational hour of video game history.

See more from Alex Smith:

Website: theycreateworlds.com

Blog: videogamehistorian.wordpress.com

Podcast: podcast.theycreateworlds.com

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Ep. 59: DMCA Exemption Ruling

November 24, 2021

Cyberlaw Clinic tech lawyer Kendra Albert and librarian and video game historian Phil Salvador join the show to give us their professional insight into the U.S. Copyright Office's October 2021 ruling which affects how libraries are able to provide access to video games and other software. As we discuss this current event, we hope to provide context as to what this ruling means, how it was reached, and how we might approach the next round of exemption proposals to best serve preservation efforts.


Further Reading:

Cyberlaw Clinic (background material): https://clinic.cyber.harvard.edu/2021/03/12/clinic-spn-and-lca-fight-digital-deterioration-prepare-for-1201-hearings/

Final rule (10 page version): https://www.govinfo.gov/content/pkg/FR-2021-10-28/pdf/2021-23311.pdf

Register’s recommendation (300 page version): https://cdn.loc.gov/copyright/1201/2021/2021_Section_1201_Registers_Recommendation.pdf


See more from Kendra Albert:

Twitter: @Kendraserra

Harvard Law School Cyberlaw Clinic: https://clinic.cyber.harvard.edu/

Cyberlaw Clinic Twitter: @cyberlawclinic

Software Preservation Network: https://www.softwarepreservationnetwork.org/

Software Preservation Network Twitter: @SoftPresNetwork


See more from Phil Salvador:

Twitter: @itstheshadsy

Website: obscuritory.com

Ep. 58: FEMICOM Museum

November 17, 2021

Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she’s been countering this trend for the last decade. As Founder and Director, Rachel combines both an online museum experience with a physical archive of games, electronic toys, and software. We bask in the nostalgia of Barbie Fashion Designer, the Game Boy Sewing Machine, Hello Kitty games, My Little Pony games, Neopets, and so much more!

See more from Rachel Weil:

Twitter: @FemicomMuseum

Website: femicom.org

Personal Twitter: @partytimeHXLNT

Ep. 57: Hit Save!

November 10, 2021

Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a program facilitating interviews with game developers to preserve that history which may not yet have been documented. Rosland also gives us a peek into many other current projects and we learn how any of us can get involved.


Mentioned in the show:

Scanning.Guide! (https://scanning.guide/)

Dumping.Guide! (https://dumping.guide/)


See more from Jonas Rosland:

Website: hitsave.org

Patreon: /hitsave

Twitter: @hitsaveorg

GitHub: github.com/hitsave

Personal twitter: @jonasrosland

Ep. 56: Nintendo in Italy

November 3, 2021

Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring their console into an environment already heavily favoring PC gaming as well as free of software copyright laws. How did they make it work and what byproducts still survive today as a result?

See more from Damiano Gerli:

Twitter: @damgentemp

Genesis Temple blog - dedicated to obscure gaming history and analyzing interesting elements of game design: https://genesistemple.com/

Patreon: /thegenesistemple

Facebook: /TheGenesisTemple

Ep. 55: Pac-Man

October 27, 2021

Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal. Tim takes us down the rabbit hole of what is just so fascinating about this iconic character, the legendary franchise, and its creator.

See more from Tim Lapetino:

Twitter: @lapetino

Website: timlapetino.com

Instagram: @timlapetino

Book: Pac-Man: Birth of an Icon: Pac-Man: Birth of an Icon

Recommended Book: Art Of Atari

Ep. 54: Kaizo Mario

October 20, 2021

GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what’s explorable in a game and play out of bounds.


Mentioned in the show:

https://www.smwcentral.net//


See more from GlitchCat7:

Website: https://www.glitchcat7.com

Twitch: /glitchcat7

Twitter: @GlitchCat7

TikTok: @GlitchCat7

Instagram: @GlitchCat7

Patreon: @GlitchCat7

Mallow’s Instagram: @mallowspiraltail

Ep. 53: X-Rated Atari Games

October 13, 2021

Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation. She also unravels the complicated company structures behind these games to figure out who was really involved in this story.

See more from Kate Willaert:

Twitter: @katewillaert

YouTube: /a critical hit

Website: acriticalhit.com

Patreon: /acriticalhit

Newsletter: criticalkate.substack.com

Ep. 52: Star Fox Command

October 6, 2021

John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on how to make a game about space rodents, who may or may not have robotic legs, flying around saving the universe into a pretty fun racing game. Let’s get on this, Nintendo!

See more from John Rairdin:

Twitter: @jtsknight92

Website: NintendoWorldReport.com

YouTube: /NinWRTV

Patreon: /NWR

Ep. 51: U-Force - For Experienced Players Only

September 29, 2021

We’re joined, once again, by Norman Caruso to discuss the history of a unique 1990 Nintendo Entertainment System controller, the U-Force. All the rage when it was announced, this hands-free controller uses infrared emitters/detectors to locate your hands in 3-dimensional space for game control input. In his recent video Don't Touch: The Story of the U-Force | Gaming Historian we learn how this device came about and why, sadly, it didn’t perform very well, both physically and in the retail market.


Find more content from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Patreon: /gaminghistorian

Ep. 50: Prototypes

September 22, 2021

To celebrate the Video Game History Hour’s 50th episode we’ve invited friend of the show, Chris Kohler, to join a thoughtful conversation all about game prototypes. What are they, where do they come from, and what part did they play in forming the Video Game History Foundation? How does the existence of source code affect our feelings about prototypes? We share stories of cool prototypes we’ve come across in our past and what prototypes we’d loved to find someday.

Mentioned in the show:

https://hiddenpalace.org/Project_Deluge

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Ep. 49: LucasArts’ The Dig Dug Its Own Grave

September 15, 2021

Jimmy Maher, creator of The Digital Antiquarian, returns to the show to discuss his article on The Dig, a LucasArts point and click adventure. Jimmy takes us through the rich, but troubled, history of this title in a way that helps us understand how this project ever made it to the finish line and why it wasn’t more popular. Grab your shovel and get ready to solve some alien space puzzles!

See more from Jimmy Maher:

The Digital Antiquarian: filfre.net

Patreon: /DigitalAntiquarian

Twitter: @DigiAntiquarian

The Analog Antiquarian: https://analog-antiquarian.net/

Ep. 48: 3, 2, 1...Dreamcast Launch!

September 8, 2021

Tomorrow marks the 22 year anniversary of the Dreamcast’s North American launch back on 9/9/99. To celebrate, we’re joined by Chase, one of the PR professionals charged with creating its memorable launch for Sega and who worked on the release of every single first party game for the console. We get a different perspective on this moment in history and hear stories of the memorable and wacky stunts Chase helped to put together to create media buzz. You can see some of his saved memorabilia and swag from these events in his Twitch stream, Highlight: Dreamcast Anniversary Stream.

See more from Chase:

Twitter: @chasejustchase

Twitch: /chase

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 47: Final Break and David L. Craddock

September 1, 2021

In our final week of our three week hiatus, we’re going back to a conversation we had with David L. Craddock back in episode 33. We covered the Resident Evil demo that had come out and other upcoming games, how our gaming styles have changed as we’ve gotten older, and what styles of game reviews we find useful. We hope you enjoy!

See more from David L. Craddock:

Website: shacknews.com

Twitter: @davidlcraddock

Book: https://www.indiegogo.com/projects/monsters-in-the-dark-the-making-of-x-com#/

Website: davidlcraddock.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 46: Continued Break and Alex Smith

September 1, 2021

We’re continuing our brief hiatus, but this week we’re sharing a little after-show chat we had with Alex Smith talking further about the Smithsonian’s oral history project: Video Game Pioneers Archive.

See more from Alex Smith:

Blog: videogamehistorian.wordpress.com

Video Game Pioneers Archive: https://invention.si.edu/node/20723/p/489-videogame-pioneers-archive

Project Transcripts: https://sova.si.edu/details/NMAH.AC.1498?s=0&n=10&t=C&q=&i=0

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Podcast: podcast.theycreateworlds.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 45: Short Break & Bonus Content with Ben Hanson

August 18, 2021

The podcast is going to take a brief hiatus for a few weeks in order to better focus on projects at the foundation. But, don't worry; we're not leaving you with nothing! Back in episode 30 we hung out with Ben Hanson after the show and discussed the process of being an interviewer and the challenges that includes. We hope you enjoy this more into-the-weeds convo and look forward to coming back very soon.

See more from Ben Hanson:

Twitter: @yozetty

Website: www.Minnmax.com

YouTube: /minnmax

Patreon: /minnmax

Podcast: The MinnMax Show

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 44: LGR on Unreal Tournament

August 11, 2021

Greetings and welcome to some quality time with Clint Basinger of Lazy Game Reviews, his YouTube channel dedicated to computer history and software. We originally were inspired to bring Clint on the show to discuss his recent video, Unreal Tournament 22 Years Later: An LGR Retrospective, but we just couldn’t help but expand to the broader topic of 1990’s computer tech, his expertise. From Morrowind to Need for Speed, from Windows ‘95 to Direct3D, Clint joins us to share his passion and we couldn’t be more excited.

See more from Clint Basinger:

YouTube: https://www.youtube.com/Lazygamereviews

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 43: Preservation Efforts

August 4, 2021

A behind the scenes look at one of our recent home preservation efforts. Sometimes we get the call from someone with a house full of items in need of preservation and we just can’t turn down the opportunity. This time, we traveled to the Chicago area for a couple different collections. We can’t wait to tell you some of the cool things we came across!

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 42: Neo Geo, Worth Its Weight in Gold

July 28, 2021

Martin Robinson of Eurogamer brings us the history of the Neo Geo, an interesting console of its time owned by an interesting type of person. Referring to his recent article, When the arcade came home: a short oral history of the Neo Geo, Robinson lays out what it was like at SNK making games for this outlier of a console, longs for the freedom some of these developers had in their creative processes, and blows our minds with a revelation about Metal Slug.

See more from Martin Robinson:

Profile: https://www.eurogamer.net/authors/748

Website: https://www.eurogamer.net/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 41: Exploring Stellar Track (Star Trek)

July 21, 2021

Once again, we’re joined by Kevin Bunch of Atari Archive, this time to talk about his 50th episode of said series: Stellar Track (Star Trek): Atari Archive Episode 50. We learn the history of this very early, very influential game, its many iterations, and its different names along the way.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

-------------------------------------------------------------------------------------------------------------

Video Game History Hour:

Twitter: https://twitter.com/gamehistoryhour

Email: [email protected]


Video Game History Foundation:

Twitter: https://twitter.com/GameHistoryOrg

Website: https://gamehistory.org/

Support us on Patreon: https://www.patreon.com/gamehistoryorg


The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 40: That’s 2021 Halfway, So Now It’s Time for Q&A

July 14, 2021

We open up the mailbag and answer some of our listeners' burning questions! We cover emulation preservation, the definition of a gaming historian, growing pains of the organization, best dinosaur games ever made, plans for our personal collections, and so much more!

Quick note: this is episode 40, but we refer to it as episode 41 in the recording; sorry for the mix up. The producer will have her head on correctly again next week!

Video Game History Hour

Twitter: https://twitter.com/gamehistoryhour

Email: [email protected]

Video Game History Foundation

Twitter: https://twitter.com/GameHistoryOrg

Website: https://gamehistory.org/

Support us on Patreon: https://www.patreon.com/gamehistoryorg

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (https://incompetech.com/) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 39: Tex Murphy, P.I. Solves the Case of the Missing Production Tapes

July 7, 2021

Fan turned archivist Mat Van Rhoon of Big Finish Games tells the story of the lost Tex Murphy series production tapes in a recent article, Tex Murphy and the Raiders of the Lost Tapes. We hear about the sheer elation, joy, and maddening frustration these adventures in preservation led to, as well as the odd places from which some of these tapes were excavated. From discovery to digitization, Mat really put a tick in the ‘Win’ column for game history preservation!

See more from Mat Van Rhoon:

Twitter: @MatVanRhoon

LinkedIn: /matvanrhoon

See more from Big Finish Games:

Twitter: @BigFinishGames

Website: bigfinishgames.com

Facebook: /bigfinishgames

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 38: The Sega Mega Modem Saga

June 30, 2021

Norman Caruso is here to share the history of the Sega Mega Modem from his most recent video SEGA Mega Modem: Ahead of Its Time | Gaming Historian. Despite many of its drawbacks and pitfalls, this device pointed to a brighter future that wasn’t able to come to fruition until almost a decade after its lackluster release. Was online, social gaming an inevitability or did the Mega Modem pave the way?

See more from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 37: Nokia's Disengaged N-Gage

June 23, 2021

Grace Kramer and Derek Alexander are this week’s guests discussing the Nokia N-Gage from their recent documentary, N-Gage: Cell Phone Gaming's First Big Flop | Past Mortem [SSFF]. While there is some debate on the pronunciation of Nokia depending where you live, there is little doubt to the N-Gage’s major DOA status. Find out what exactly happened, both inside Nokia and out in the marketplace, to put this side-talking cell phone in the Bummer Books of gaming history.

See more from Grace Kramer & Derek Alexander:

Twitter: @stopskeletons

YouTube: /StopSkeletonsFromFighting

Twitch: /stop skeletons from fighting

Patreon: /StopSkeletonsFromFighting

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 36: Jurassic Park: Trespasser - A Triceriflop

June 16, 2021

Game historian, journalist, and content creator Kim Justice joins us to talk about the commercial and critical disappointment, though surprisingly influential, Jurassic Park: Trespasser. In her recent documentary Jurassic Park: Trespasser - A Failure That Stood The Test Of Time | Kim Justice we’re taken through her six part story of its development, its failings, and its lessons learned. While some of those lessons learned include how to hide your non-existent legs with massive breasts, they also include how counting out bullets can be valuable to the player and using one’s entire body to press a button is only accurate physics on paper. Through video game archeology we now have the ability to experience Trespasser for what it was truly meant to be, which in itself is essentially what Jurassic Park is all about.

See more from Kim Justice:

YouTube: /kimblejustice

Twitch: /kim_justice

Patreon: /kimblejustice

Twitter: @kimxxxjustice

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 35: The Dreaded Age Rating

June 9, 2021

We sit down with Jimmy Maher, author of The Digital Antiquarian, to examine his recent four part series: The Ratings Game. This series takes a look at how games came to have age ratings, why it was inevitable and necessary, and the fascinating butterfly effects that came because of it. Maher draws a very clear throughline from a United States Senate hearing controversy over violence in video games in 1993 directly through the inaugural E3 show in 1995. And, spurred by the curiosity of his wife, he even wades through fistfuls of scientific studies on the effects of violence in video games. Do they cause harm to our children?

See more from Jimmy Maher:

The Digital Antiquarian: filfre.net

Patreon: /DigitalAntiquarian

Twitter: @DigiAntiquarian

The Analog Antiquarian:https://analog-antiquarian.net/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 34: The CRPG Book

June 2, 2021

Felipe Pepe takes us through his collaborative, non-profit project to create a historical guide to computer role playing games: The CRPG Book: A Guide to Computer Role-Playing Games. What CRPG’s around the world are cool, interesting, historically important, popular, meaningful, and why are they so? Each entry highlights a game’s eccentricities, context of the time to better understand it, and the straightforward reasons why you should play it (though, there are plenty of games they recommend you don’t play). What started as a six month, 72 item project quickly became a four year, 400 item effort, but only due to overwhelming participation from the community. While the PDF version is completely free for download, all profits from hardcover sales benefit an educational charity in Brazil.

See more from Felipe Pepe:

Hardcover Book: https://www.bitmapbooks.co.uk/products/the-crpg-book-a-guide-to-computer-role-playing-games

Free PDF Book: https://crpgbook.files.wordpress.com/2019/04/crpg_book_2.0-1.pdf

Twitter: @Felipepepe

Website: crpgbook.wordpress.com

Contact: [email protected]

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 33: Microsoft Game Studios: The Xbox Prequel

May 26, 2021

Diving into the history of the Xbox in his recent long read, Bet on Black: How Microsoft and Xbox Changed Pop Culture, Part 1, David L. Craddock goes back to the time of JezzBall, Age of Empires, and trusty ‘ol Minesweeper: the games that kept us entertained while someone else in the house was using the phone. We discuss the import of porting Doom to show off DirectX, the PC Magazine two level Diablo demo disc, and the PR disaster of The Lion King for Windows 95. Craddock, no stranger to suddenly massively expanding the scope of his research, takes us down this rabbit hole with tales of the St. Valentine’s Day Massacre, Dwayne the Rock Johnson, and Halo’s Blood Gulch map.

See more from David L. Craddock:

Website: shacknews.com

Twitter: @davidlcraddock

Book: https://www.indiegogo.com/projects/monsters-in-the-dark-the-making-of-x-com#/

Website: davidlcraddock.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 32: Darkwatch with Eric Switzer

May 19, 2021

Eric Switzer joins us to share the development and downfall of Darkwatch in his article The Untold Story Of Darkwatch. A vampiric haunted western, Darkwatch could have, in another universe, been a major franchise. But, through a series of acquisitions and mandated pivots, its storyline deadended after only one title. Will this long silent universe ever see its rebirth? Switzer gives us his exciting take on what may come down the line.

See more from Eric Switzer:

Twitter: @EpicSwitzer

Website: thegamer.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 31: Spacewar!: Dual to the Death

May 12, 2021

Our podcasting duo takes us back to the dawning of real-time computer games: Spacewar! Alex Smith joins us for round two, being our second second-time guest, to pairaphrase the history of this 2-player game of binary ships thrusting around a gravity-well star, who (reluctantly) wrote it, who modded it, who played it, and who created the first couple of video game controllers ever made. If necessity is the mother of invention, can we agree ‘fun’ is at least a cool aunt? The second generation of computer engineers doubled down on these machines simply being fun toys and spawned an entire industry which now generates more than twice the revenue of both the music and film/TV industries combined!

Play Spacewar!: Masswerk.at

See more from Alex Smith:

Blog: videogamehistorian.wordpress.com

Video Game Pioneers Archive: https://invention.si.edu/node/20723/p/489-videogame-pioneers-archive

Project Transcripts: https://sova.si.edu/details/NMAH.AC.1498?s=0&n=10&t=C&q=&i=0

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Podcast: http://podcast.theycreateworlds.com/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 30: Bejeweled: A Match 3 Made in Heaven

May 5, 2021

Ben Hanson returns to the show to bring us The Oral History Of PopCap Games, a not 4 hour long video in which we learn how the “colors game” spawned the casual juggernaut Bejeweled, the black sheep in the corner made all the money, the PopCap Burrito won’t give us Plants Vs Zombies on our Switches, and the final score is 3-4. Look, I know that doesn’t really make a lot of cents, but you really only need nine.

See more from Ben Hanson:

Twitter: @yozetty

Website: www.Minnmax.com

Patreon: /minnmax

Podcast: The MinnMax Show

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/Show

Ep. 29: Chronological + Nintendo = Chrontendo

April 28, 2021

Dr. Sparkle, the creator of Chrontendo, takes us through his more than decade long project to analyze every commercially released game for the NES and Famicom in chronological order while simultaneously spinning off this already massive show into two more: Chronsega and Chronturbo. If you’re ever looking for something to do with your free time, this guy might have some ideas for you. But, you may just be committing years and years of your life to a ‘bad’ (read: admirable) idea.

See more from Dr. Sparkle:

YouTube: /Chrontendo

Twitter: @Chrontendo

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 28: Get in, Loser. We’re talking Mean Girls with Raven Simone

April 21, 2021

Raven Simone takes us down the research rabbit hole she fell into while making her video The Girl Games Of Lost Media - Documentary. With few clues to follow, she started researching the Mean Girls game, but soon found herself chasing down info on Clueless and Pretty in Pink as well, discovering that research can often take you in unexpected directions. Frank, Kelsey, and Raven bond over how satisfying and thrilling it feels hunting down the treasures of lost media, the anguish of knowing how much data we’ve already lost due to a lack of preservation, and how you always seem to get new information as soon as you ‘close the book’ on your project.

See more from Raven Simone:

YouTube: /RayMona

Twitter: @TheRayMona

Instagram: @theraymona

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 27: The Lost (at Sea) Monkey Island Movie with Jack Yarwood

April 14, 2021

Should Monkey Island be made into a movie? Could it be? Jack Yarwood lays out the history of how this project almost came to be as well as why it gave up the ghost, instead. He, Frank, and Kelsey cross swords over if this could have been a glorious triumph*, like Super Mario Bros.: The Movie, or a *mumble mumble mumble*, like The Watchmen. Either way, the beloved Monkey Island franchise could still find its way to the silver screen as you never know what lies just beyond the horizon. Find Jack’s more in-depth history in his recent Polygon article Spilling the secrets of the canceled Curse of Monkey Island movie.

*Producer’s Note: As the producer of this podcast and the writer of these episode descriptions, it is my prerogative to infuse my very personal, and very correct, opinion of Super Mario Bros.: The Movie into the official, and now forever historically archived, VGHF stance on said movie. “The VGHF” loved this movie when she was growing up and thinks people should give it more of a chance.

See more from Jack Yarwood :

Twitter: @JackGYarwood

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 26: MAME: The Eternally Unfinished Research Project with David Haywood

April 7, 2021

David Haywood, AKA Haze, discusses the MAME software preservation project: a collaborative, encyclopedic haven and emulator for all those ‘forgotten’ games of our past. In December 2020, while most of us were cowering under a table feebly awaiting the fresh start of the new year, David took a look back at the community’s accomplishments within the project over the last seven years and what still needs attention in his article Looking Back at a List. He joins the Video Game History Hour to discuss the inner workings of recovering old code (including risky chemistry, dangerous plastic-melting acids, and literally reading 1’s and 0’s with a microscope), the value of Plug and Plays, and what can be learned from poorly designed games.

See more from David Haywood:

Twitter: @mamehaze

YouTube: /mamehaze

Twitch: /mamehaze

Website: mamedev.emulab.it/haze/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 25: Dueling in Wild Gunman ‘74 with Kate Willaert

March 31, 2021

Author, documentarian, artist, guest VGHF blogger, and wild west gunslinger Kate Willaert claims the title of First FMV Game for this fast draw pistol duelling simulator in her recent article Wild Gunman ‘74: The Forgotten First FMV Game and video by the same name. She’s a straight shooter as we hit topics of the effect of the oil crisis on this game and bowling alley laser clay equipment. But, don’t holster your earbuds too quickly at the end! Kate also discusses her 50 part video series Video Dames: The History Of Playable Female Protagonists.

See more from Kate Willaert:

Twitter: @katewillaert

YouTube: /acriticalhit

Website: acriticalhit.com

Patreon: /acriticalhit

Newsletter: criticalkate.substack.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 24: Reliving Nintendo Soundtracks with The Brickster

March 24, 2021

Musical Archeologist and Demo Stylist (professions we made up just now), The Brickster, explains how he and his colleagues collaborate to recreate music from some of our favorite retro games in a richer, uncompressed, true-to-each-instrument style. The recently viral music from Super Mario World Restored - Fortress brought this unique form of historical research, along with its potential for legal entanglements, to light. Look up what samples we know of, so far, in your favorite games in their living spreadsheet: https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=1570468977.

See more from The Brickster:

YouTube: /thebricksterr

Twitter: @lebrickster

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 23: Working on Donkey Kong Country and Dinosaur Planet with Kev Bayliss & David Wise

March 17, 2021

You and Diddy better jump inside that explosive barrel and get tossed into this minecart because we are going on a trip! This week we’re playing co-op with TWO guests at the same time. We meant to have artist Kev Bayliss and composer (not music engineer) David Wise join us to reminisce about Dinosaur Planet, as Kev did in his editorial “I was a lead on Dinosaur Planet and this week’s leak brought back great memories.” However, things went truly off the rails and we ended up looking back at their time working on not only Dinosaur Planet, later Star Fox Adventures, but also Donkey Kong Country, Diddy Kong Racing, Battletoads, Wheel of Fortune, Nightmare on Elm Street, and Killer Instinct and we’re just not sorry at all. Spoiler Alert: there may be a Dragonheart spoiler ahead.

See more from Kevin Bayliss & David Wise:

Twitter: @Kev_Bayliss

Twitter: @David_Wise

Website: dkcreationsltd.com

@dkcreationsltd

Website: https://www.playtonicgames.com/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 22: Remembering Atari with Howard Scott Warshaw

March 10, 2021

Discussing his new book, Once Upon Atari: How I Made History by Killing an Industry, Howard Scott Warshaw takes us on a trip through his career starting with how he got to Atari (and how he almost didn’t), what he did there (including the Game That Shall Not be Named), and the amazing things he’s accomplished since. From learning that sometimes, in order to get better, you just need lots of people telling you what you made sucked all the way to realizing everything you touch is an expression of who you are and is perfect as is, we get our therapy session on with The Silicon Valley Therapist. Lie on the sofa and take a listen!

See more from Howard Scott Warshaw:

Twitter: @hswarshaw

Therapy practice: http://hswarshaw.com/wordpress/

All things Once Upon Atari: http://onceuponatari.hswarshaw.com/

Ep. 21: Mother to Earth Documentary with Bones

March 3, 2021

Documentarian Bones joins us to discuss their directorial debut Mother to Earth. We dive into the mysteries of Earth Bound, the unreleased North American version of Nintendo's JRPG Mother. Now, this is not to be confused with the Super Nintendo game, Earthbound, which is actually the sequel; we know, it's complicated. Set to release in America in the early 90’s, Earth Bound didn’t come to the US until 25 years later. You may think you know the story...

See more from Bones:

Trailer:  http://vimeo.com/ondemand/mothertoearth

Website:  MothertoEarth.com

Twitter:  @MotherToEarthMV

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 20: Text Adventure Gemstone III with Liz Landau

February 24, 2021

Journalist Liz Landau reminisces about the old days of text-based adventuring through MUDs (Multi User Dungeons) and how they’re the stepping stones to all current-day MMO’s and social media platforms from her Wired article, “How Old-School Text Adventures Inspired Our Virtual Spaces.” Though some thought the internet was just a passing fad, others dove head first into this game, Gemstone III, they saw on the AOL home page. Imagine: that text wedding cake tasting you held for your in-game wedding for your role playing character is the reason you can now claim Instagram Model as a career.

See more from Liz Landau:

Website: lizlandau.com

Twitter: @lizlandau

YouTube: /lizlandau

Podcast: Pod Paper Scissors - podpaperscissors.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 19: Game Preservation Society's Geimu Documentary Series

February 17, 2021

Damian Rogers from Japan’s Game Preservation Society joins us this week to talk about their new documentary series: Geimu. Born out of necessity during the pandemic to replace their annual in-person summer event, Geimu episodes highlight well-deserving Japanese game developers who might not normally get as much media attention. Episode one, 芸夢 [gei·mɯ] File #1 - Yūichi TOYAMA〈外山雄一〉~Pioneer of Modern Real-Time Strategy Games~, puts a spotlight on Mr. Toyama, a pioneer in the RTS genre.

See more from the Game Preservation Society:

YouTube: /GamePreservationSociety

Twitter: @gamepresintl

Website: gamepres.org/en

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 18: The Lost Power-Up Baseball with Brian Smolik

February 10, 2021

We uncover lost stories of the never released Power-Up Baseball, sometimes referred to as “MLB Jam,” with then programmer, now arcade game developer, Brian Smolik. Back in those days, Smolik lived the life only a young 25 year old could: programming and testing until 6 a.m. while riding a sugar high brought on by giant Slurpees. This breakneck paced work cycle was mirrored in the sweat inducing, get a running start for you pitch, maybe even break your hand on the screen style of gameplay involved in Power-Up Baseball.

See more from Brian Smolik:

Profile: Collector’s Call

Website: teamplayinc.com

Website: bigsquidrc.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 17: Dear Animal Crossing Diary with The National Videogame Museum, UK

February 3, 2021

Iain Simons from The National Videogame Museum, UK joins us to discuss their current project: Animal Crossing Diaries. We learn how the museum evolved itself into being over the years, ponder what video games mean, ask, “how do we preserve that meaning through history,” and learn how Animal Crossing may be the perfect vehicle to set that example.

The call for your stories and experiences in Animal Crossing: New Horizons has been made; submit your story: https://animalcrossing.thenvm.org/

See more from The National Videogame Museum, UK:

Website: thenvm.org

Twitter: @nvmuk

Twitter: @iainsimons

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 16: The Elusive WorkBoy with Liam Robertson

January 27, 2021

In his recent video, WorkBoy: Lost Game Boy Add-on FOUND After 28 Years - Game History Secrets, Liam Robertson not only found possibly the only WorkBoy left in existence, but also got it working! This version is certainly a step up from our cardboard cut-out version we had on display at PRG in 2019 (you thought it was real, didn’t you? Gotcha!) If only we had our own Fabtek WorkBoy, we could listen to our 8-bit national anthem, look up the term ‘breakfast wine’ in other languages, schedule sniping times for our eBay auction shopping, and calculate how many more sets of ‘day pajamas’ we can afford (almost a year of quarantine has been...interesting).

See more from Liam Robertson:

Twitter: @Doctor_Cupcakes

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 15: Speedrunning Around with Summoning Salt

January 20, 2021

THE speedrun historian and world’s fastest Mike Tyson’s Punch-out!! record holder, Summoning Salt, gives us an inside look at the niche, but expanding, world of competitive speedruns. His newest video, The History of Super Mario Bros. 2 World Records, depicts one of many yet unfinished dramatic battles for first place on the leaderboard. We learn how Summoning Salt got into researching speedruns, how he even goes about tracking down this information, and what he advocates for in the space.

See more from Summoning Salt:

YouTube: /summoningsalt

Twitter: @summoningsalt

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 14: Alex Smith Discusses They Create Worlds

January 13, 2021

Alex Smith, author of They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1: 1971-1982 and fellow podcaster, joins us to discuss the North American console crash of the early 80’s: its causes, its effects, and the lessons we’ve learned since then.

See more from Alex Smith:

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Podcast: http://podcast.theycreateworlds.com/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 13: Living Atari’s History with Kevin Bunch

January 6, 2021

Chicken owner and gaming historian, Kevin Bunch, joins us to share some of the lessons he’s learned by living the history of the Atari VCS by playing each game released in its chronological order. The Atari Archive gives the exact context needed to truly appreciate each game for what it really was at the time of its introduction.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 12: Thank You to Our Listeners and Q & A

December 30, 2020

Frank and Kelsey close out the year 2020 by answering your burning questions. We touch on topics of policy, found oddities, white whales, what we’ve accomplished this year, and what we’re looking forward to in the year to come. Thank you to everyone for all your support of the podcast, for sending in your questions, and for the amazing love and support shown during our winter fundraiser. Happy New Year!

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 11: SimRefinery Simulated by a Refined Phil Salvador

December 23, 2020

Today’s episode features the bizarre origins of SimRefinery as well as other Sim titles which never came to be. Phil Salvador joins the Video Game History Hour to discuss a branch of Maxis, Business Simulations Division, which gives us a glimpse into a path-not-taken, alternate reality where Maxis might have only made a name for themselves in the world of business. A world where powerhouse franchises like SimCity and The Sims never existed. But alas, perhaps we could have had, but now never will have, SimArby’s. </3

See more from Phil Salvador:

Twitter: @itstheshadsy

Website: obscuritory.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 10: Nintendo’s Gunpei Yokoi’s History with Matt Alt

December 16, 2020

Much the way we all set our status to not show when we’re in a game, the Game and Watch was originally created to allow Japanese sallarymen to play games at work while their boss was none the wiser. This week we’re joined by Matt Alt as he discusses his article, “How Gunpei Yokoi Reinvented Nintendo,” which is pulled from a chapter in his new book Pure Invention.

See more from Matt Alt:

Twitter: @matt_alt

Instagram: @altmattalt

Website: mattalt.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 9: Midway Games, as seen by Josh Tsui

December 9, 2020

In his documentary, Insert Coin, Josh Tsui explored the good, the bad, and the ugly of Midway Games' Studio from varying management styles and their resulting culture to the magic formula for sequel games. Listen in with the guy who knows where all the skeletons are buried and learn how the NBA may owe much of its current popularity to NBA Jam.


See more from Josh Tsui:

Twitter: @insertcoindoc

Instagram: @insertcoindoc

Website: insertcoindoc.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-9-midway-games-as-seen-by-josh-tsui/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 8: Sid Meier’s Episode of the Video Game History Hour!

December 2, 2020

In this turn-based interview, Sid Meier takes us from zero to 255 and brings the show nuclear! Well, at least that’s the rumor. Sid opens up his lifelong dev notes to discuss how he got started in games, why he decided to write his recent book, Sid Meier’s Memoir!, and how he’s better at Red Baron than an actual fighter pilot. On a personal note, we can officially say Sid agrees: dinosaurs are the coolest thing, ever! (We see you, Argentavis).

See more from Sid Meier:

Website: sidmeiersmemoir.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-8-sid-meiers-episode-of-the-video-game-history-hour/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 7: Donkey Kong came to the Atari 2600 thanks to Garry Kitchen

November 25, 2020

Garry Kitchen joins the podcast to discuss his lifelong career in gaming and how spending his summer of 1982 porting Nintendo’s Donkey Kong over to the Atari 2600 was tedious, but worth it. He’d also like you to know he’s a hell of a good ROM hacker, Mario’s eye is just a void, and you’re darn right he slanted those ramps.

See more from Garry Kitchen:

Twitter: @kitchengarry

Medium: https://garrykitchen.medium.com/

Website: garrykitchen.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-7-donkey-kong-came-to-the-atari-2600-thanks-to-garry-kitchen/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 6 Pete Armour and the SCUMM of Monkey Island

November 18, 2020

Spoiler Alert: It’s a monkey wrench! You find a banana to put on the metronome to hypnotize the monkey to put in your pocket to take to the waterfall to use on the valve as a “monkey wrench.” *puff, puff* Oh, you don’t have monkey wrenches in your country? Mm okay, that may throw a spanner into the works… Pete Armour and Frank get pretty far into the weeds of The Making of Monkey Island (30th Anniversary Documentary).

See more from Pete Armour

YouTube: /onaretrotip

Twitter: /onaretrotip

A full transcript of this episode is available on our website: https://gamehistory.org/ep-6-pete-armour-and-the-scumm-of-monkey-island/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 5 Ben Hanson travels the roguelike Oregon Trail

November 11, 2020

Though it’s the reason he was hired as a video producer at Game Informer, Ben Hanson back-burnered his documentary, Trailheads: The Oregon Trail's Origins Documentary, for 11 years on a game that took 5 days to create (don’t we all have some project like that?). And yet, the wait has been worth it: You’re gonna party like it’s 1999 when you find out what role the late Prince may have played in The Oregon Trail!

See more from Ben Hanson:

Twitter: @yozetty

Website: www.Minnmax.com

Patreon: /minnmax

Podcast: The MinnMax Show

A full transcript of this episode is available on our website: https://gamehistory.org/ep-5-ben-hanson-travels-the-roguelike-oregon-trail/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 1 Norman Caruso and The Story of Mario Paint

November 2, 2020

The Video Game History Hour kicks off its inaugural episode with Mr. Gaming Historian himself, Norman Caruso, who recently published a nearly 45-minute long YouTube documentary about the 1992 Super Nintendo title, Mario Paint. By providing the context of history, Norm ‘paints’ us a full picture of how and why this classic title came to be, who it was made for, and what this program inspired to come after.

Find more content from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

A full transcript of this show is available on our website: https://gamehistory.org/ep-1-norman-caruso-and-the-story-of-mario-paint/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/


Ep. 2 Matt Leone and Street Fighter 1: An oral history

November 2, 2020

Matt Leone, features editor of Polygon, recently published the second in a series of articles delving into the history of the Street Fighter franchise: Street Fighter 1: An oral history. Matt helps us understand the market conditions that made this game unique for its time and how it served as a foundation to a wildly successful giant in fighting game history.

Hear more from Matt Leone:

Twitter: @LattMeone

A full transcript of this episode is available on our website: https://gamehistory.org/episode-2-matt-leone-and-the-making-of-street-fighter-1/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 3 Ally McLean’s “Barbie As Rapunzel” Journey

November 2, 2020

We sit down with Ally McLean to discuss her recent article The Incredible Story Behind The Barbie As Rapunzel Video Game to learn some behind-the-scenes stories of how Barbie as Rapunzel came to be. From being heckled at GDC, to stalking MC Hammer’s press tour, all the way to how this game even inspired Ms. McLean’s own career. In this interview, Ally takes us through her very personal journey into uncovering the whole story surrounding this not-so-strictly for girls title.

Hear more from Ally McLean:

Twitter: @allymcleangames

A full transcript of this episode is available on our website: https://gamehistory.org/episode-3-ally-mcleans-barbie-as-rapunzel-journey/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 4 Elijah Lee Finds the First Black Female Game Designer

November 2, 2020

Putting aside his ‘imposter syndrome’ feelings, video game journalist Elijah Lee asked, “Who was the first female video game designer” in his A First Lady of Gaming microdocumentary. Lee takes us through a bit of Muriel Tramis’ progressive and lightning-in-a-bottle career, laments the heartbreaking loss of history to the maw of time, and aims to support activism for young women.

Find more content from Elijah Lee:

YouTube: /theiconstream

Twitter: @theiconstream

Twitter: @elijahsbrain

Website: www.theicon.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-4-elijah-lee-finds-the-first-black-female-game-designer/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Trailer

October 18, 2020

Industry experts Frank Cifaldi and Kelsey Lewin, co-Directors of the Video Game History Foundation, bring on fellow content creators, game developers, video game historians, and story tellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/