moments and that that has like a that kind of a really strong impact on it even if the underlying formula of how the map is designed is you know is is traditional Metroid really like that mix of old and new works really well together not to mention her moveset feeling kind of like a more like a contemporary action game than something like Super Metroid does it's interesting that because if you if you go back and read this I'd say of all the Metroid games and I know I put a huge amount of weight on old developer…

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You know, I think some of these things, I think Super Metroid would have been unbelievably good to have discovered back in the day based on how strong I think it is now.
In Context
... But yeah, Metroid Prime was the one and yeah, I came to the 2D games a fair bit later, but you know, have gone back and played some of them for the first time and replayed some You know, I think some of these things, I think Super Metroid would have been unbelievably good to have discovered back in the day based on how strong I think it is now. have been absolutely wild, but we were really at children and we just had the games we had. The funny thing is, this is like a completely unsubstantiated belief, but I'm convinced ...
11 more quotes about Super Metroid from this episode
just to remind you of who you're playing as kind of like similar to the rain in that respect where it just adds that extra layer of atmosphere blessedly psy looks free as well although this does have the first the first appearance of dark samus uh smash pro's favorite in which leaves matthew we come to your number one uh which incredibly cliched fashion is super metroid on the snes i normally roll my eyes when list get to number one and it's like the snes version you know it's a little bit like really you want…
of this late hour i mean yeah we are recording at 20 past midnight in which case i will i will just ask you chaps to read out your top fives for all the information sickos who are not content to just listen to the podcast in real time and like things being recapped um after the fact see i i think we should do this podcast super metroid style and not repeat it so you just have to sort of like go and find it at your own pace but if you're more of a metroid fusion guy let's have at these lists yeah i will i will…
I thought it was more successfully navigated in Zero Mission like I quite like that that weird little kind of you know 40 minute adventure at the end of this or however long it was this felt to me more like a modern sort of super Metroid you know like it's almost a shame they haven't done super Metroid in this style because I think that would probably be like one of the most amazing games ever I thought it was a really great way of making relevant you know a game which is part of this this like narrative…
... I think Metroid 2 does that like pretty well, but it's not necessarily like a beloved game, Metroid 2. And then Super Metroid is beloved. And the sort of like creative intent behind that is to make a much more cinematic experience and development takes a lot longer. ...
... I think he's working on this core storyline, which is his chronology, which has Metroid 2, Metroid Super Metroid, Fusion and Dread, that's like his bit of it. So I think it really does split at that point into kind of like two sort of sub-series. ...
that tells you where to go every step of the way a la fusion but then three years later you know he does Metroid Zero Mission a remake of Metroid because he also acknowledges that Metroid fusion didn't really do it for our you know original Metroid and super Metroid fans and that exploration is a key thing and I tend to map all the Metroids on a spectrum of like freedom at one end and sort of cinematic control at the other and just because they can fall in so many different places on that line when you then…
top fives and if there's any anything broader you wanted to sort of like throw in here from either from your research or in thinking about this I like your whole line from cinematic yeah sort of like yeah to the to the freedom side of things yeah the only place that falls down is in Super Metroid which is arguably the most freedom you ever get in a Metroid game and probably has the most powerful cinematic moments in it it's that's it that's a real oddity I mean so it's an absolute masterpiece for that reason one…
and stuff as I see like Mario and Zelda in those games it feels like yeah everything kind of pulls from the primordial soup that Metroid is a part of I don't know if that's a boring hack answer there but I can see what you mean well I wonder if maybe that once Super Metroid comes along that like codifies that you know the genre belongs to it in some way in in like a more pronounced way than maybe it seems on the nerves where like you say there are similar games in that vein yeah and I could think I think…
gives you yeah it is a incredibly beautiful uh sort of like you know way to experience the game now and it does it holds up well precisely because the thing we talked about earlier there is a bit of an evolutionary dead end there aren't many games that are there are many games inspired by super metroid and the 2d metroid games but there are fewer games that can sort of get their arms around what metro prime was trying to achieve and the the very specific 3d version of that experience matthew what do you want to…
atmosphere of it is it still absolutely cooks and holds holds up for sure yeah the control thing is interesting i think maybe try to reverse engineer like that just to start at in the modern day and work your way backwards might be where you come unstuck there and maybe your best bet if you haven't played the metro games before is to go is to start with super metroid matthew and work your way forwards do them in story order just enjoy the tale you know yeah jay i will ask then what your relationship with super…