
... Like where you can see the character and you can move the camera around them or whatever, but it still felt like, okay, this is a platform or an action game in a 3D world where this instead went to first person like a Doom or a Quake or anything like that. So I was very worried that it was gonna be like that kind of fast, twitchy action and not the slightly slower, more methodical exploration I like in Metroids. ...
00:12:30 - 00:12:53
In Context
... on like the N64, something that couldn't have handled the graphics that this has. This is a very pretty looking game, but you know, if you look at pictures of it or when you saw it in magazines and you saw that it was first person. So it's not like, you know, we mentioned Mario and Zelda going into 3D, but it was that third person view, right? Like where you can see the character and you can move the camera around them or whatever, but it still felt like, okay, this is a platform or an action game in a 3D world where this instead went to first person like a Doom or a Quake or anything like that. So I was very worried that it was gonna be like that kind of fast, twitchy action and not the slightly slower, more methodical exploration I like in Metroids. To add to my concern, before I played the game, is that this wasn't being developed by Nintendo themselves. It was being developed by Retro Studios, which Nintendo I think partially owns. So it's one of those kind of, you know, sort of Nintendo, but not really Nintendo, where at the exact same time they released this game, ...