talking.games

Games

Exit

107 mentions across 52 episodes and 14 podcasts.

PSP · 2005

Also found as: Exit

Quotes

Hardcore Gaming 101 · 00:34:34 - 00:35:52

from any production ever, they're gonna sound like this. And yeah, so we were, we were talking about the, the, the movie making component. And the reason I sort of said like, I really like it is that in order to clear a stage and that, and you do have to actually clear the stage, there's an exit door that will only open when you finish your movie and you have six seconds of film or footage to take. And you can only do this one directionally. When you press the record button, it immediately kicks off and begins…

The Cane and Rinse videogame podcast · 01:11:25 - 01:12:23

taking damage again things that just would not fly in modern games design probably wouldn't have flown in japanese games design for the most part back then and bits like that when people come to it now they're going to go whoa this is old and crap but and another problem is you don't know where the the level exits are nope so there's no signpost saying this except you could be right next to it and unless you go in the exact little bit that you're supposed to you're not going to trigger the end of the level and…

The Cane and Rinse videogame podcast · 00:11:17 - 00:12:03

And even World. World was a few years old at this point. Yeah, but there was something about the personal connection of you in the Game Boy and discovering the map because I feel like World was kind of had its secrets, but it wasn't wasn't really shy. It wasn't really shy about telling you that there were definitely secrets on this island. You have to go find them. Whereas Mario Land 2, it was like, I've accidentally stumbled into a secret exit. And it's kind of it's kind of blown my mind in the same way that…