107 mentions across 52 episodes and 14 podcasts.
Quotes
Hardcore Gaming 101 · 01:51:44 - 01:54:58
... So unless someone wants to, we're going to have to rank the cabin factory. Well, we have an exit eight at 809 so that we want to go higher or lower. I would have to defer to you two on that. ...
Retro Asylum · 00:50:57 - 00:51:31
... And when he's picked up enough computer chips, the exit will start, will open. It's like a portal that starts glowing. ...
Retrovaniacs · 00:28:48 - 00:29:23
... You're going to get to probably sector five or six and then realize, I don't know what I'm doing. I'm stuck in front of a wall and I can't exit the level, what am I supposed to do? ...
Hardcore Gaming 101 · 00:34:34 - 00:35:52
from any production ever, they're gonna sound like this. And yeah, so we were, we were talking about the, the, the movie making component. And the reason I sort of said like, I really like it is that in order to clear a stage and that, and you do have to actually clear the stage, there's an exit door that will only open when you finish your movie and you have six seconds of film or footage to take. And you can only do this one directionally. When you press the record button, it immediately kicks off and begins…
Podouken · 00:16:14 - 00:17:52
... So instead of having to capture the doctor again each time, which even once you, I'll just mention once you collect all three keys from that last room, you have to make it to the exit within a certain amount of time or the villain on the first one will escape or the villain will capture your bride. ...
The Cane and Rinse videogame podcast · 01:11:25 - 01:12:23
taking damage again things that just would not fly in modern games design probably wouldn't have flown in japanese games design for the most part back then and bits like that when people come to it now they're going to go whoa this is old and crap but and another problem is you don't know where the the level exits are nope so there's no signpost saying this except you could be right next to it and unless you go in the exact little bit that you're supposed to you're not going to trigger the end of the level and…
The Cane and Rinse videogame podcast · 00:11:17 - 00:12:03
And even World. World was a few years old at this point. Yeah, but there was something about the personal connection of you in the Game Boy and discovering the map because I feel like World was kind of had its secrets, but it wasn't wasn't really shy. It wasn't really shy about telling you that there were definitely secrets on this island. You have to go find them. Whereas Mario Land 2, it was like, I've accidentally stumbled into a secret exit. And it's kind of it's kind of blown my mind in the same way that…
Vidjagame Apocalypse · 01:23:33 - 01:24:08
... - Yeah, so this was just as of a couple of days ago, but I do see here, I'm quoting IGN, Wesley Yinpool, Tekken Development Chief, Kazuhiro Harada, announces Bandai Namco exit after 30 years. So yes, he is exiting Bandai Namco as a company, so it's not just him, you know, moving on from Tekken to maybe work on Soul Calibur or something, now he's just out. ...
Retrovaniacs · 00:41:21 - 00:42:04
... I thought it was actually very easy to know how to avoid things, get all the stars. The only tricky thing here is there are four different exits that you can hit. And they take you to different parts of the map. ...
Retrovaniacs · 00:43:08 - 00:43:44
... Again, this is another case where if there was just a little bit more, a little bit more direction in it, even when that level starts, it's kinda like, oh, go find the key, it's by the exit. You're like, what the hell does that even mean? ...
Retrovaniacs · 00:13:45 - 00:14:54
... You know, there can be walls blocking your way that you need to move, little switches that you need to hit to kind of figure out where they need to be so you can get to the exit like it's not just blocks dropping from the top or, you know, different colored cookies coming down from the top. ...
Arcade Attack Retro Gaming Podcast · 00:31:31 - 00:32:29
... And as you go through, you'll start in like a sort of a stone age, and you'll have essentially what it is, is a fixed screen. You've got an exit somewhere normally at the top of the screen, okay? And you have to run through with your selection of characters one at a time. ...