taking damage again things that just would not fly in modern games design probably wouldn't have flown in japanese games design for the most part back then and bits like that when people come to it now they're going to go whoa this is old and crap but and another problem is you don't know where the the level exits are nope so there's no signpost saying this except you could be right next to it and unless you go in the exact little bit that you're supposed to you're not going to trigger the end of the level and…

and then it respawns you in the same pit of hurt so you have to kind of extricate yourself while taking damage again things that just would not fly in modern games design probably wouldn't have flown in japanese games design for the most part back then and bits like that when people come to it now they're going to go whoa this is old and crap but and another problem is you don't know where the the level exits are nope so there's no signpost saying this except you could be right next to it and unless you go in the exact little bit that you're supposed to you're not going to trigger the end of the level and that is a that could be a huge problem in the later levels so that's with that there's three levels that end with you descending off the screen one of them being on a lift two of them being blind potential death jumps so then on subsequent levels i found myself jumping down pits way more than i needed to when i couldn't find the exit of for the best one level where you jump up uh which never never happens but yeah it's it's all a bit arbitrary but nice such
In Context
... needlessly cruel bits like the bit where you can drop down into the bit where the the little gray cells in the background hurt you for no reason and there's you can't drop off though that some bits and then it respawns you in the same pit of hurt so you have to kind of extricate yourself while taking damage again things that just would not fly in modern games design probably wouldn't have flown in japanese games design for the most part back then and bits like that when people come to it now they're going to go whoa this is old and crap but and another problem is you don't know where the the level exits are nope so there's no signpost saying this except you could be right next to it and unless you go in the exact little bit that you're supposed to you're not going to trigger the end of the level and that is a that could be a huge problem in the later levels so that's with that there's three levels that end with you descending off the screen one of them being on a lift two of them being blind potential death jumps so then on subsequent levels i found myself jumping down pits way more than i needed to when i couldn't find the exit of for the best one level where you jump up uh which never never happens but yeah it's it's all a bit arbitrary but nice such on levels or indeed the bosses that conclude them um i think most again like you obviously can employ different strategies generally throwing grenades in their faces hurts a lot while uh ...