... Point blank is an absolute all time classic, there's nothing wrong with point blank, and it doesn't need to be in 3D. and all that stuff, I think that the visuals were really solid. Like it felt like there was some, obviously you have feedback from the gun, but there point of the body, and there was feedback from the player, and a lot of that is the visuals. It's quite a bright and colourful game, for what it doesn't have to be, but it was bright and colourful. It felt like... ...
10 more quotes about The Shoot from this episode
01:43:23 - 01:44:45
... It's very difficult to do. You've got to shoot two parts of the screen. One you have to shoot part of the letter R in crisis. ...
00:44:11 - 00:45:17
... You know, yeah, we talk about games have more polished visuals and this and that, but there's a certain charm when the key of the game is to recognise something to shoot and be able to shoot it. ...
00:46:48 - 00:47:45
... The main significant innovation here was the pedal, which you push to attack, release to hide and reload, whereas Virtua Cop, you were always in danger constantly. And other light gun games of that ilk where the enemies could actually shoot back rather than just it being a pure shooting gallery, you could reload by firing off screen. ...
01:15:46 - 01:16:42
And I think probably, you know, what made it feel so significantly different in the arcade, certainly on the, on upon its release is so many times it was just a shooting gallery and so many times it was just pattern recognition. And because so many things were shooting at you what to shoot first, but this having the control to duck in and out of the environment and have a bit more kind of more control of what your actions are made it feel significantly different from other light gun games at the time. ...
01:12:20 - 01:12:51
... You can hit enemies again quickly after shooting them for bonus points, especially effective on the yellow soldiers, the enemies are all color coded, the red ones are the ones that will shoot the fastest and you want to get rid of them ASAP. And yes, there are some strategically placed destructible objects that are the same on every single playthrough that you'll want to blow up to clear our enemies. ...
01:21:06 - 01:21:42
... Yeah. But the, the accuracy at the end was 85%, which makes me wonder if it's, if you shoot, say one of the, like the, uh, the truck or the car or whatever, maybe only, even if you're hitting it, maybe it's only the kill that counts. ...
01:37:17 - 01:37:50
... Some third party gun, I can't remember nor find the model. Pretty sure it had a trigger to push to cover, right in front of the trigger to pull to shoot. That does sound familiar actually. ...
01:46:59 - 01:47:29
... Correct. The shooting gallery, isn't it really? Yeah. ...
01:18:53 - 01:19:38
... And even in that arcade spectacle, you know, seeing somebody that has played it enough where I'd be like, I'm going to shoot this, this, you know, barrel on top of a forklift because I know this is going to blow up and kill a number of people. ...
00:40:07 - 00:40:38
... Yeah, and the animation as well, it deserves a shout out, the way the different shooting the enemies in the different body parts makes them react differently. It's a simple thing, but it actually feeds into gameplay as well, because if you shoot them in the leg, it will take them longer to die, but the animations all there, and as you say, Leon, it kind of communicates to the player, when you do that and you don't get a headshot, you know that, okay, well, the way that guy is going down, clearly there is a more…
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