... And shortly thereafter on the 24th of March 1999 in North America, again, PC, Windows and PlayStation. And what we're going to do as part of this show is look at Rollcage Stage 2 as a sort of complement of this, because that was released essentially a year later on the 10th of March 2000 on the UK in PlayStation. ...
The Cane and Rinse videogame podcast

00:00:30 - 00:00:48
[MUSIC] Hello everybody and welcome to Canorance volume 15 issue 704 Rollcage and Rollcage Stage 2. Joining me in this episode is Dan Clark.
In Context
... [MUSIC] Hello everybody and welcome to Canorance volume 15 issue 704 Rollcage and Rollcage Stage 2. Joining me in this episode is Dan Clark. Tony Atkins. Hello. And Karl Moon. Hey everyone. And I shouldn't reduce myself as well as Rich Davison here after a short hiatus, so yeah. Rollcage and Rollcage Stage 2 plot. ...
14 more quotes about Rollcage from this episode
... Which is weird because I don't think I've ever really wanted to listen to Fat Boy Slim with such intensity in the last 20 years, but here we are. Rollcage Stage 2, never really played it. Not really sure why. ...
... I'm not sure if it was DICE themselves who made it or team members, but Motorhead and Rollcage, to me, have got a very similar kind of... ...
it would give a great look of 3D effect, and Bump Mapping's still used now, but at the time, it was absolutely a standout technology in the evolution of graphics on a game. I can see why they would want to use Rollcage to showcase this. Yeah. ...
I think maybe this will get what I was trying to get at is that I think wipeout, the places look like places I would quite like to go and quite like to be or quite like to dream about. Whereas Rollcage feels like places I wouldn't want to be in a million years. Beautiful. ...
... So, yeah, I think there's probably just one or two. It's eloquent isn't the right word when it comes to rollcage. And I think in that kind of design, it certainly bleeds into its soundtrack outside of the main kind of audio. ...
... This is from Tracywill1, and they said, "They, i.e. Rollcage and Rollcage Stage 2, are definitely made well, but the physics is all over the place when you hit or get pushed into the wall. ...
... I can't think of any of the racing game that was doing this at the time off the top of my head. And it's such a perfect wrinkle of design detail for Rollcage and it reinforces the series' identity when invariably being compared to Wipeout. ...
... Yeah, definitely. So what game modes can we experience on Rollcage? This speaks to the kind of lean offering that was in the original game. ...
come on. The breaking in this game is is like quite severe as well. I mean, I've put in the show notes here that it is not too dissimilar to Superman at all or indeed Trackmania in terms of its approach. And I think it's a fascinating implementation of like the physics engine that they've got, like more of this. I think this kind of complement of features in Rollcage, the first Rollcage would have probably meant it would have a slightly more strong legacy. ...
... It definitely is. With one or two kind of standouts in Rollcage Stage two. So, for example, the laser blades, which essentially deactivate your opponents steering and is absolutely maddening to drive any like in any track when you cannot steer in this game. ...
... It's so odd because, you know, in my mind's eye, I was playing this back, you know, on the PlayStation upon release. And you know how you look back on games and think, yeah, I remember playing Rollcage and it feeling like there was a heft there, like, you know, these were big heavy vehicles and I was moving and I physically remember being on the ceiling, jumping back onto the ground and like overtaking people. ...
... So it was about just, I guess, mastering those tracks. Yeah, I mean, we'll look at how we evolve into Rollcage Stage 2 when we get into some of the game modes. ...
... So, yes, I've kind of alluded to scramble mode in Rollcage stage two, and I'll use some of John Fred's feedback from Patreon to describe this. So he says, or rather they say, I love Scrabble mode, which I can best describe as 3D platforming on wheels. ...