And Paramount had warned me, you know, to get Bill, to get William Shatner, you need to get Leonard Nimoy. So I sent out to contact each actor's, uh, a lawyer or agent. Well, one day after I had, you know, I basically wanted the crew, the ensemble cast, the crew on the bridge. So I had to have Aura and Sulu and Spock and Bones and, you know, Scotty and, of course, Captain Kirk and, and, um, Jack off. And so I went to Inbrig Buddy. And then when I got, I think there's six people. And when I had like everybody…

Obviously they were still smart and from the failure of the 32X Dreamcast was kind of on the horizon. So yeah, there wasn't ever anything kind of finalized, but it would have been that bridge. So the idea was that it would have bridged the gap between the Sega Saturn and the Model 3 arcade hardware. So, you know, it would have made a really good version of Virtua Fighter 3.
In Context
... of going into it a bit more, you mentioned that it was a collaboration with Hitachi using their SH3 chipset. Apparently some of the developers from Sega were working with Hitachi on it. They kind of got a prototype running just in software, but by then it was 1997. Obviously they were still smart and from the failure of the 32X Dreamcast was kind of on the horizon. So yeah, there wasn't ever anything kind of finalized, but it would have been that bridge. So the idea was that it would have bridged the gap between the Sega Saturn and the Model 3 arcade hardware. So, you know, it would have made a really good version of Virtua Fighter 3. which kind of, you know, I was talking before then about that kind of gap between the home and the arcade scene. So, I mean, it would have kind of been that kind of hidden bridge there as well. But I think, you know, a lot of these arcade fighters run well enough anyway on the Sega Saturn. ...