to do in the world. And so you get these quite strange themed factions, some of them are spooky, some of them are very sort of like Y2K sci fi. It's basically just like a static character with a little bit of animation, piping some lore at you then setting you some missions. It's just like people in the tower in Destiny. Basically, yes, but they've condensed that down to a menu screen because they realized many years on that running around that tower in Destiny got boring as hell after a while, and you'd much…

the edges. A lot more detail has been put into the different mercenary companies who set you tasks to do in the world. And so you get these quite strange themed factions, some of them are spooky, some of them are very sort of like Y2K sci fi. It's basically just like a static character with a little bit of animation, piping some lore at you then setting you some missions. It's just like people in the tower in Destiny. Basically, yes, but they've condensed that down to a menu screen because they realized many years on that running around that tower in Destiny got boring as hell after a while, and you'd much rather just do the admin from a menu. And that's what that's what art graders does, although they are threatening to include their own version of the tower in art graders. Matthew, we walk around this little base, and I can't think of anything worse, to be honest, because the concise way they boiled down art graders as part of its magic. So they kind of replicated that here. And what I mean by missions, because you might be thinking how do missions work in a multiplayer shooter? What it means is you're given a certain task like, go to this place,
In Context
... had done previously. So as I mentioned on the predictions episode potentially sets them bungee up for a little bit of success, because that audience is now educated on how this works. the edges. A lot more detail has been put into the different mercenary companies who set you tasks to do in the world. And so you get these quite strange themed factions, some of them are spooky, some of them are very sort of like Y2K sci fi. It's basically just like a static character with a little bit of animation, piping some lore at you then setting you some missions. It's just like people in the tower in Destiny. Basically, yes, but they've condensed that down to a menu screen because they realized many years on that running around that tower in Destiny got boring as hell after a while, and you'd much rather just do the admin from a menu. And that's what that's what art graders does, although they are threatening to include their own version of the tower in art graders. Matthew, we walk around this little base, and I can't think of anything worse, to be honest, because the concise way they boiled down art graders as part of its magic. So they kind of replicated that here. And what I mean by missions, because you might be thinking how do missions work in a multiplayer shooter? What it means is you're given a certain task like, go to this place, then you'll complete that mission, you'll be set another one. They are basically ways to get you into the world and interacting with the game little loops to kind of keep you engaged with it. It's very similar to art graders in this respect, where it will just be go to a place, activate a ...