... We can argue that they don't all intuitively work, but the ambition to create what they created and have it run. ...

We can argue that they don't all intuitively work, but the ambition to create what they created and have it run. And when it works, it just works.
In Context
... that full tilt path tracing Cyberpunk looks like a step forward. This is visuals and systems finally meeting together, in my opinion. Sure, we can argue that there are too many systems. We can argue that they don't all intuitively work, but the ambition to create what they created and have it run. And when it works, it just works. keep in mind too, a lot of attacks create their own light. - Yes, yeah. - And when you have ray tracing turned on, it is spectacular because then the only momentary light glimpses you're getting are coming from sword on shield ...