we had, we had never thought of that. Big, you know, we thought it had to be updated with, you know, paper, sending out a monthly magazine. And, you know, one of the questions I saw, I saw that you guys wanted to ask about was how did we create the magazine? And that's just it, we created it as a moneymaker. You know, we realized that people needed to update their, their codes, and I would give a certain number of free codes all the time to the magazines. ...

version, you know, did we ever think to connect it with, with, you know, PC connectivity, we had, we had never thought of that. Big, you know, we thought it had to be updated with, you know, paper, sending out a monthly magazine. And, you know, one of the questions I saw, I saw that you guys wanted to ask about was how did we create the magazine? And that's just it, we created it as a moneymaker. You know, we realized that people needed to update their, their codes, and I would give a certain number of free codes all the time to the magazines.
In Context
... to be the delivery device of our, you know, of our codes. So we started aggregating the codes. version, you know, did we ever think to connect it with, with, you know, PC connectivity, we had, we had never thought of that. Big, you know, we thought it had to be updated with, you know, paper, sending out a monthly magazine. And, you know, one of the questions I saw, I saw that you guys wanted to ask about was how did we create the magazine? And that's just it, we created it as a moneymaker. You know, we realized that people needed to update their, their codes, and I would give a certain number of free codes all the time to the magazines. So that they had stuff to talk about and publish and keep interest in. But then we would, we would keep, keep building the library and mailing the library and the updated library. And then and then Mike had the idea, well, hey, well, what if we get, what if we create a game ...