
Some really good insights there. A few of the core team behind Bully went on to make Sleeping Dogs, another beloved open world game that was kind of a one-off. Arguably a good candidate for one of these episodes too, Matthew. A little bit of a not forgotten gem, but just not quite, didn't quite find the audience it deserved. Of the pre-HD age of Rockstar games, It and the Warriors feel like a pair to me, and Rockstar Toronto did work on Bully 2, they were co-developers. So to start with, Matthew, do you think that's where it sits in the pantheon of Rockstar games? A slightly odd but beloved tier of non-GTA PS2 stuff? Yeah, it definitely does. With the sort of strange caveat that of all those games in that tier, it is the one which has like the most GTA DNA in it.
In Context
... Or according to designer Mike Schooper, in a feature that Sam Horte, I think is actually a patron, sort of backer of the podcast and long time listener, wrote for Eurogamer. I really Some really good insights there. A few of the core team behind Bully went on to make Sleeping Dogs, another beloved open world game that was kind of a one-off. Arguably a good candidate for one of these episodes too, Matthew. A little bit of a not forgotten gem, but just not quite, didn't quite find the audience it deserved. Of the pre-HD age of Rockstar games, It and the Warriors feel like a pair to me, and Rockstar Toronto did work on Bully 2, they were co-developers. So to start with, Matthew, do you think that's where it sits in the pantheon of Rockstar games? A slightly odd but beloved tier of non-GTA PS2 stuff? Yeah, it definitely does. With the sort of strange caveat that of all those games in that tier, it is the one which has like the most GTA DNA in it. principles or behaviours of GTA. I have a memory of this being kind of pitched as like a GTA junior ...