... And as mentioned by bonus with that you also have to stop to shoot. So the game is actually in a certain way it feels like a run and gun but you always it's like a run or gun. ...

So the game is actually in a certain way it feels like a run and gun but you always it's like a run or gun. You have to like stop all the time and kind of carefully observe what the situation is
In Context
... With Darkwing you can't really do that. You're encouraged to use your cape which means you have to stand still. There's a lot of hanging from things. That's like a major gameplay mechanic basically. So the game is actually in a certain way it feels like a run and gun but you always it's like a run or gun. You have to like stop all the time and kind of carefully observe what the situation is often. Frequently you aren't really under that much pressure if you just move slowly and just see what's ahead of you there. I would say this game is a pass or a gas. ...