... So the aim is the aim in the middle of the game is obviously, uh, relevant, but I think the AI is possibly relevant as well. Something to do with AI somehow is involved in calibrating the gun. I don't fully understand that either. ...
The Cane and Rinse videogame podcast

01:07:00 - 01:07:13
Something to do with AI somehow is involved in calibrating the gun. I don't fully understand that either. Um, anyway, it's available, it's a, it's a dedicated console to all intents and purposes.
In Context
... So G, apostrophe, AIM, apostrophe E, which doesn't read well in an audio format or arguably a written format. So the aim is the aim in the middle of the game is obviously, uh, relevant, but I think Something to do with AI somehow is involved in calibrating the gun. I don't fully understand that either. Um, anyway, it's available, it's a, it's a dedicated console to all intents and purposes. Comes with either one or two light blue guns, although I think there's a, there's a Japan only black gun. So again, we are back to the, um, UK having toy colored guns, uh, with orange highlights, but it looks quite similar to the old G con 45, uh, three sets. ...
25 more quotes about Gun from this episode
... But also this isn't an RPG or even an action game. This is a light gun game. It takes 20 to 25 minutes to play through. ...
as you say, Leon, it kind of communicates to the player, when you do that and you don't get a headshot, you know that, okay, well, the way that guy is going down, clearly there is a more efficient way to do it. But to my mind, I know there were a lot and lots of light gun games before this one, before Virtua Cop, but when I think of light gun games, I think of games that look like Time Crisis and Virtua Cop, to the point where, if this game was remade today, as a brand new game, I would want it to look goofy and…
... And as such, in my summary, I will say the game is pretty much timeless. I think even some older light gun games than this kind of have that same thing about them because the fundamental mechanics are just so kind of universal and they replicate something to a degree that is a real time, real life leisure pursuit, but kind of dresses it up in this way that video games can do and make us put us in these scenarios that are perhaps more fun than the day to day humdrum. ...
... John Fred from our Patreon said "I only play project titan, and I don't think the light gun my brother had was a gun con. Some third party gun, I can't remember nor find the model. ...
... Okay. I remember the guy, the guy with the Dickie bow who did twin gun virtue, a cop, Oh, he's a legend. ...
... And because so many things were shooting at you what to shoot first, but this having the control to duck in and out of the environment and have a bit more kind of more control of what your actions are made it feel significantly different from other light gun games at the time. ...
... So that kind of opened up other opportunities that we could play at home with the festive sounds of gun murder. Oh, absolutely drove my parents mad with the two really common recurring sound effects, which we've heard in the introductions already. ...
... The arcade one up time crisis arcade game, which is a four game cabinet, but has visually is themed around time crisis, but also contains the original point blank, although not its sequels disappointingly, but does have steel gunners one and two on it. It's currently still available on Amazon UK for £599. ...
... Danger. Time crisis is, if you didn't know, a single player, first person on rails, light gun shooting game. ...
... If you didn't do that well, it could be all over very quickly. I was okay at light gun games at this point, but not stellar. So it was a, it was a gamble, but I'm sure I play, I remember having my foot on that, that steel pedal once or twice for sure. ...
... Stephen Cookson from the Patreon says, "Time Crisis is probably still my favorite light gun game. The second and virtual cop two are the only ones that come close. ...
... I suppose the this comes back a bit to what I was we were trying to sort of ascertain express the appeal of the light gun game. It's a different it's a totally different skill set to a to a normal video game, you know, controllers and whatever. ...
... You know, arcade games to me at that time, you know, I'm really thinking things like Daytona, you know, the attract screens a lot and even a lot of the original are more like gun games. They were kind of there were stories, I guess you kind of almost made up in your head in the background, but very few presented you with a scenario. ...
... I think as far as these games go, I'm not really sure you could do much better than time crisis. I think there is a definitely an evolution here of the light gun formula that had existed before time crisis and the cover mechanic adds so much to the gameplay, gives you an opportunity to avoid projectiles and enemies. ...
... If I think of going to one of the, you know, the modern arcade club type places where there's a time crisis cab, I would think of you could hear the bullets, you can hear the bang bang of the gun, but mainly you're hearing the pedal clack and the gun clack. Whereas at home, which is where I played this for dozens and dozens and dozens of hours, the music and the shouting, the speech, the box, that's what I associate. ...
... I've never done that on the early game, but obviously the, the longer the game went on, the harder and harder that got, um, you've got shielded enemies, enemies with grenades, as Tony mentioned, you've got, uh, gun emplacements, actual machine gun emplacements. If only the enemy forces had realized that they could have crept up behind you. ...
... Like that feeling of being able to always go a bit better is as well as the general sensation of satisfaction of popping off enemies. The reason that I played these light gun games, particularly the Virtua Cock games, this and the point blank games is just like there was, they're just great high score, score attack or time attack games. ...
... It's obviously an absurd concept. This one callow dude in a leather jacket and jeans and not even a machine gun in this game. He's just got a is it a semi automatic or whatever. ...
... Yeah, so the modern day experience of how to get this to run outside of, we'll talk about the kind of a new release version of it and whatnot, but for years, obviously, everybody has said, like, you know, you playing light gun games on modern TVs, would it be LCD? ...
... And then later I had a 32 inch wide screen tele, you know, cathode Ray tube. So those were ideal because they gave you that sense of actually moving the gun around and having to actually aim whereas the smaller the screen you play these games on, the more pernickety and the less kind of cool they feel in my experience. ...
an uncredited planner on some of Namco's earliest arcade smashes including Galaxian, King and Balloon Pole Position and went on to work on another game which we'll get a few mentions in this show which is Steel Gunner which was an early Namco Light Gun game and would also later work on the home conversion but only in a very distant fashion because apparently the entire PS1 development team was different folks working on the home tech. ...
... Yeah, look, every year we get to nominate games that we put forwards and I think this has made my short list of five games for about the last nine years. And I think you've already covered the fact we've not spoken about a light gun game. And I think that's heavily what drove me in the direction of, well, let's actually shake it up and speak about that kind of genre and the impact that it had and anytime we get to talk about an arcade game, I'm all over it. ...
... He was the announcer for Street Fighter EX, returned as wild dog in Time Crisis Two, also appeared in The House of the Dead Two, another light gun game by Sega this time, a narrator of Bloody Raw. ...
And any time that one of these podcasts comes back to that experience of being in that sort of just droning murmur of the amusements and the arcades on the seafront and the clinking of the coins and the clacking of the guns and the screaming of the arcade cabinets is I feel like that is the happy place in my mind. ...