But yeah, it is funny, and the Day/Night cycle, speaking a little bit more on that, it operates based on this currency or these collectible items, these Sun and Moon cards, which I thought was kind of an interesting idea, the power to change, like having the Sun song in Ocarina time, I already mentioned that. But one of the things I found is that I would always know when one of these Day/Night puzzles was coming up because I would get to a room and there would just be Sun and Moon cards everywhere, you know what…

and loved the Super Nintendo Castlevania IV and PlayStation Symphony of the Night. And this wasn't how I wanted Castlevania, even though, like, obviously, I was also well into 3D action games like Tomb Raider and whatever else at this stage. This one, again, maybe it was contextual that it was a few months after Ocarina of Time and stuff like that. It felt with the camera issues, with the control issues, I bounced off it, basically, and never got that far with it. So I wanted us to cover it because I thought it'd be an interesting podcast. Wasn't really looking forward to playing it, but did so via first time I've ever downloaded RetroArch. That's how I played it. Downloaded a ROM, slapped it in, played a little bit of the original version again, just to remind myself of Reinhardt's game and played through as Cornell in the main headline feature of the Legacy of
In Context
... I don't remember ever playing as Cornell before. I do remember attempting to play the original version and getting pretty ticked off with it pretty quickly, playing as Reinhardt for various and loved the Super Nintendo Castlevania IV and PlayStation Symphony of the Night. And this wasn't how I wanted Castlevania, even though, like, obviously, I was also well into 3D action games like Tomb Raider and whatever else at this stage. This one, again, maybe it was contextual that it was a few months after Ocarina of Time and stuff like that. It felt with the camera issues, with the control issues, I bounced off it, basically, and never got that far with it. So I wanted us to cover it because I thought it'd be an interesting podcast. Wasn't really looking forward to playing it, but did so via first time I've ever downloaded RetroArch. That's how I played it. Downloaded a ROM, slapped it in, played a little bit of the original version again, just to remind myself of Reinhardt's game and played through as Cornell in the main headline feature of the Legacy of which is, I suppose, the equivalent of something like Hunk's game in Resident Evil 2, in that it's slightly different, takes a different form, has remix levels, and you have a different ...