halo i picked the dust 2 from counterstrike i picked facility from golden eye light gun stage i picked ghost squad mission 3 which was the jungle one i picked falling leaf from point blank i picked the first t-rex chase from the loss world jurassic park arcade i picked raccoon city police department from resident evil the dark side chronicles category four multiplayer level brackets can't be an fps i picked rainbow road from last year's mario kart world i picked blue sky area from power stone 2 i picked toad…

from an era where the 360 was getting a load of these like mid-noughties pc fps games that you hadn't really seen on console before so yeah good stuff dave it's your pick again have you got you got to pick two games to have at the end of this drive i do yeah i think for free pick i'm gonna go i'm gonna go with the house from resident evil seven i think when it comes to iconic levels when it comes to areas that are dripping with atmosphere sort of oozing with tension and and like that unpredictability that…
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In Context
... game i don't know if it left an impression on many other people uh but it did me wild pick a classic ashley day pick and i never saw it coming um around the genre that i don't yeah i don't consider your heartland necessarily but uh i do respect it it's uh it's yeah it's certainly an interesting game from an era where the 360 was getting a load of these like mid-noughties pc fps games that you hadn't really seen on console before so yeah good stuff dave it's your pick again have you got you got to pick two games to have at the end of this drive i do yeah i think for free pick i'm gonna go i'm gonna go with the house from resident evil seven i think when it comes to iconic levels when it comes to areas that are dripping with atmosphere sort of oozing with tension and and like that unpredictability that anything could happen like one of the family members could just like burst through a wall at any moment like when you're when you're sort of trying to navigate your escape you just don't know like whether through that door someone's going to pop out and catch you it all goes obviously absolutely bonkers when they like turn into giant monsters but for like the longest time it becomes this like incredible area of like tension on horror and unpredictability and it just it just gets under your skin in a way that i don't think many horror games have managed to do like i was contemplating the police station for resident evil two which may arguably be more iconic overall but i think ...