talking.games

Retronauts

756: Sonic Fangames Pt. II

Retronauts · March 23, 2026

Shared from search: Sonic CD

00:15:43 - 00:16:21

some sort of squashing, squashing. Stealth went and created this. Yeah, more like we can pretty much make a spot on version of this. And that sort of I think really started the whole like, oh, we can actually like port this stuff more accurately and try and probably started where, you know, where they go. Hey, let's try to pitch Sonic CD at a certain point. Yeah. Where like, hey, you guys clearly are having struggling here at certain points. Like early iPhone games, like they put they would port like Streets of…

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00:15:43 - 00:16:21

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... from the ground up. They're not using source code, which you can emulate on GPA, but it's not. It's not very good for Mega Drive because the resolution is higher than the actual screen. Even the DS version isn't great. The classic collection. Yeah, it's a little better than what you could achieve on a GPA. But at the same time, like, yeah, it's not the correct resolution. There's some sort of squashing, squashing. Stealth went and created this. Yeah, more like we can pretty much make a spot on version of this. And that sort of I think really started the whole like, oh, we can actually like port this stuff more accurately and try and probably started where, you know, where they go. Hey, let's try to pitch Sonic CD at a certain point. Yeah. Where like, hey, you guys clearly are having struggling here at certain points. Like early iPhone games, like they put they would port like Streets of Rage 2 and and and Sonic 1, I think to mobile. And it was just like, it is a rotary, the rotary thing on the old iPod, right? That was like one that really, yeah, there was an early iPod version of it as well. And so that was incredible. I remember that not being too bad, actually. Really? That one use emulation, it felt, you ...

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