Evil but to not really give you much in the way of like there's no real sneaking there's not much sneaking around in village from where I call it's a lot of like openly shooting those werewolf lads when you're in that village basically it's a lot of like run and gun action it's you know it's it's evoking it was evoking Resident Evil 4 but yeah I think that yeah it's sort of like is half of one half of the other and I think that is kind of a sweet spot it just it lands at a place where it's sort of it is…

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sort of found their own ways to do you know to to sort of capture the feel of Resident Evil but to not really give you much in the way of like there's no real sneaking there's not much sneaking around in village from where I call it's a lot of like openly shooting those werewolf lads when you're in that village basically it's a lot of like run and gun action it's you know it's it's evoking it was evoking Resident Evil 4 but yeah I think that yeah it's sort of like is half of one half of the other and I think that is kind of a sweet spot it just it lands at a place where it's sort of it is cinematic and exciting but you know this was something I said on social media so I apologize for repeating myself Matthew but I do think there's a tiny bit of these three Resident Evil games the first person ones a tiny bit of you see how the smoke and mirrors work and then the next time you play it it will just be identical it will not be like it will not be radically changed and
In Context
... way to get past him and sort of stealth puzzles I never really know where I sit with those hmm yeah that's interesting I think I think that is true and you know to be fair though sort of found their own ways to do you know to to sort of capture the feel of Resident Evil but to not really give you much in the way of like there's no real sneaking there's not much sneaking around in village from where I call it's a lot of like openly shooting those werewolf lads when you're in that village basically it's a lot of like run and gun action it's you know it's it's evoking it was evoking Resident Evil 4 but yeah I think that yeah it's sort of like is half of one half of the other and I think that is kind of a sweet spot it just it lands at a place where it's sort of it is cinematic and exciting but you know this was something I said on social media so I apologize for repeating myself Matthew but I do think there's a tiny bit of these three Resident Evil games the first person ones a tiny bit of you see how the smoke and mirrors work and then the next time you play it it will just be identical it will not be like it will not be radically changed and moving parts locked together but ultimately there's not like some second layer of ways to play it or ways to master it you just you see all of its tricks once and then you kind ...
23 more quotes about Resident Evil 4 from this episode
... Yeah Nick Brain, although that does sound like somebody who'd live in Raccoon City in the Resident Evil franchise doesn't it Matthew? It sounds like the name of a shop in Resident Evil. ...
have two chainsaws in the environment who could really say but like um it yeah it doesn't quite um it just doesn't quite deliver in terms of ideas in that way however what i do want to add to that is that what it does match Resident Evil 4 on is there are some occasionally absolutely banging set pieces in this and that there's like once there's one sequence where leon's running across a rooftop with a sniper rifle that is it's so Resident Evil 4 coded but it is like at the level of Resident Evil 4 and you're…
into it when uncharted 4 does this for example but i like that you're sat there going yeah leon yeah leon ride that motorcycle i just i like the idea that you were you were having quite a nice time with it you know uh yeah i was i i was having a slightly switch your brain off resident evil 2 was remake was recent enough that all this stuff seems you know quite present in my mind i like that i had a natural instinct for how to get around that map because i'd run so many laps of it in resident evil 2 remake so…
in this modern third person over the shoulder style like if if if a they continue making them and b if they make them in that style i guess we'll have to wait and see um uh i coming out of this game it's kind of it's quite hard to picture like what Resident Evil 10 is um like i don't know if what if this game is this a pitch for what it's going to be like a little bit of both from now on or does it split off again yeah i always yeah do you do you go well we've done those two things now like we know we can do…
was like oh well then i just reset resetted my save because i was like i ain't doing that that's just that's you wait i'm not wasting all that on on this big lad that's just i'll have my ammo back thank you um yeah it's that's cool though it's cool to know that you can do that the sort of nostalgia thrill aside of like you know oh it's him from resident evil 2 or it's him from resident evil 2 oh it's him from resident evil 2 um you know once you get past that but you know they're sort of fine but i'd say that's…
first encounter you know as games have gone on like it's it's a more modern development that things are trying to be more dramatically sophisticated and psychologically real and our heroes have to go through like more real world emotions and resident evil has never like hasn't done like a particularly good job of that or it's just too cheesy it's too out there and it can't quite marry how out there the sort of science fiction horror elements of it are with occasional moments of like you know do we actually care…
like when they give you Leon it's always probably when you need a bit of Leon but I actually took me by surprise that the second half of the game is more of a Leon showcase and you know I don't want to call it a Resident Evil 4 in miniature because I think that that's probably overselling like how substantial it is but it has the kind of like shape of a complete action Resident Evil game you know it has unlockables and character you know weapon development stuff but kind of crammed into maybe like two or three…
of all of it because I want people to make good stuff and I want good stuff to flourish they want people to have jobs and so I don't know how we got down this cul-de-sac Matthew but all I will say is that it was a rough day and yeah but we will now awkwardly transition into the subject of this episode two giant men play Resident Evil Requiem almost struggled to say it there and yes this is one of our signature series like I say on that last episode we did a top five resi games we won't be doing that in this…
it at that more or less top line but I guess Matthew to get more granular with what we've been sort of talking around let's talk about those game mechanics and the Grace section specifically what works well and less well about them I think you're definitely right in that the the hospital is like a great Resident Evil environment I think it's much closer to a Spencer mansion or raccoon police department from Resident Evil 2 just in terms of like complexity and vibe and surprises you know I think they've done…
agree with you on like there's a there's a lack of enemy types in this game or rather it's it's it's like large i'd say it's like zombies 90% of the time and uh you just don't have the excitement of like resident evil four introduces like a new idea every 10 minutes you know whether that's you know a gimmick that makes an environment slightly harder or a new enemy type you know constantly throughout that game where you know here those changes don't really happen and definitely by the end i was like ah you know…
door frames yeah big time yeah those dudes really struggle with those um yeah so not not a scary no um yeah do i hold that against it not necessarily no i yeah i think i think the tension's there like i say it's it probably has the the ongoing dread of like a Resident Evil one i just don't know if it had the absolute like uh i mean that like the House Beneviento i found genuinely upsetting and there were bits where i was like well i've just got to do it and go down that hole i don't want to but i'm just gonna…
back to raccoon city we've never done it like we'll take you back there it's gone but it's like but there'll be echoes of the the city you remember it's a great pitch but the reality of it is if you drop a nuclear bomb on somewhere it's not going to be feel like the same place and the place it was arguably the best looking space in any of the modern resident evil games the way that the streets look in two and three remake absolutely incredible and i just don't think it um yeah it just can't it can't quite give…
they could do five they could do six they can do one zero you know they can do um ronnie like code ronnie you know yeah there's all there's as many games they haven't made remade as they have made and I don't really know where they sit post requiem um you know which feels like a game which in some ways reckons with uh both forms of Resident Evil yeah for sure I think what is encouraging at least is that from my experience playing this I don't think they'll run out of ideas for that remake strand or the mainline…
because you already did them 30 years ago so what we can chuck in a big lad we'll give you that you know yeah i guess maybe i that was just me being dumb i think the thing that i don't mind is that that there's almost like a boss rush of resident evil 2 references and none of them individually are particularly strong as like fights but i kind of like that they just splurged all of it in half an hour i liked that i went from like tyrant to that big plant to oh wait it's the big plant resident evil 2 uh is there i…
and seven i completely agree with you i think that you are right they had to reset the dial with seven and they they it is an accomplished game in in a lot of different ways those opening hours are very effective and then it kind of loses its way a little bit village is like round with ideas and like great resident evil flavor and odd side characters and the like and yeah and again fantastic set pieces it's not the most consistent game but it's really good in some ways requiem is not the game i would have…
fresh in the podcast but you finished this before me so you've had a bit of time to sit and process it which I think is is good and it's great to have that perspective I do it's interesting to hear that about the first half I mean I do think that if you're a long-term Resident Evil fan I think even minus fan service I think there's maybe like two of one or two of the best Resident Evil moments occurs in that first half of this game just some really entertaining great set pieces and fun ideas and moments that…
you know with your limited ammo like if you can only kill a fifth of the monsters in this place which which what is the fifth that makes the rest of your job easier and I think that's kind of always been at the heart of Resident Evil like where you where you decide to you know use a bullet and that is the survival element of the survival horror and I really felt it here I don't know if that kind of kicked in for you as well it did and because there's so I was so impressed by the ways in which it just remixes…
I think that really contributes that Matthew you know yeah I absolutely love that I thought that it it almost made like more of a mechanic of something that I I've long felt in like traditional Resident Evil games that sense of like what's really important here or you know I look at a map and think you know what I've got to I've got two different passages I can take to get to this one room so if one of them is a bit hairy it doesn't really matter I'm not gonna waste loads of bullets there and it just makes that…
you don't collect any pineapples um so yeah and I personally thought the first half was a bit stronger than the second half um I think it's actually got some of the best pure meat and potatoes resident evil survival horror in that first half of any of the games they've done ever like I think that there's a stretch so the opening stretch of the game is in this hospital as grace and I think that is a wonderful section I found so thrilling to do so exciting such a great evening just going through that one section…
yeah i think i um i think i think that's true it's like this it feels like there are scenes missing because she's just not around when you know the when the raccoon city stuff is happening and then her her mum is like one of the characters in the outbreak games right so right not really a part of the resident evil law that either of us know that much about but again it's something they only really do a little bit with you know at least the bits i've seen matthew there's only a little bit really of what what they…
his design by the way is like what is it well i don't know what's meant to have happened to him but because he's just like a giant blue like wrinkly monster man um i've like i've never seen someone more like resident evil boss coded than that guy yeah the thing i would say about grace it's not really spoiler territory i sort of said this up up up front while i didn't particularly care about like the story or character or you know or i thought there was enough of it to justify why what i was doing in the game um…
of oh there might be a quite a colorful gunfire over here and there tended to be like one or two um along each sort of spoke that you explore um yeah i didn't i didn't mind it uh i guess it's like a shame because in your mind you've got raccoon city in resident evil 2 and that's quite like uh like an evocative place like what little you see of it you know there's real character in those weird shop fronts and like the neon lights of them and all that and to be in a place with absolutely none of that um you know…