Yeah, I'm sick to death of parries in every video game, but I found the parry in this really satisfying like I'm going to say this and it's going to sound like a bad thing, but the hitboxes and the timings and such can often be a little bit kind of loosey goosey. It's a little bit like you really have to feel it out. Take a couple hits to really understand where the hitboxes and when it's out and like a lot of the bosses like figuring out the parry timings is like really interesting in a way that like it has…

... But this level of like, changing that up, I don't know, it's not it's a bummer to me. It seemed extreme, especially given that this is the same again, this is the same publisher that stands by all those Dark Souls games where it's like, no, we're not making an easy mode. That's the game we're making. So I guess they make code vein too, which is like, you know, yes, actually, that's a good point. ...
01:21:00 - 01:21:25
In Context
... I don't know, I definitely I know I like fall on the side of the difficulty conversation that like, you know, I, I was a virtuoso pianist, I like I like when things are hard and rigid and like, don't give like I want to like, find my way through the wall, like, and some people don't want that and that's that's totally cool. But this level of like, changing that up, I don't know, it's not it's a bummer to me. It seemed extreme, especially given that this is the same again, this is the same publisher that stands by all those Dark Souls games where it's like, no, we're not making an easy mode. That's the game we're making. So I guess they make code vein too, which is like, you know, yes, actually, that's a good point. Code vein is also yeah, that's like, it's basically a Dark Souls with with some anime aspects to it that probably reaches more people who didn't play Dark Souls. And then yeah, people like me who played Code Vein for like many hours and they're like, I don't know what to do anymore. I can't I don't know what to do anymore. Sorry. Yeah, I didn't really like Code Vein. ...