you are just the ball on a single kind of platform and you have to collect the coins and go to the exit. Um, interestingly, it's actually being, um, made in the 32X open Lara program, which we've covered, I think about a year ago when, when somebody made Tomb Raider on the 32X. So yeah, not, not a console you see while at an add-on a device, a system you see a lot of love for, but it's cool to see it. You know, every week we're talking about something new coming out on the Dreamcast. So I think, you know, maybe…

You know, it didn't affect games as much even back then games were insulated. So you would go and back then, too, like there was there was no humility in the games industry. So they just spent money like crazy. So the first thing I ever went to was a Tomb Raider party. And they never showed the game. They had one standout cutie of Laura cut out of Lara Croft. They just had a bunch of booze. They had people, women dressed scannily like twirling fire sticks. And that was the first thing I ever went to the industry. And I was like, what this is insane. There's no coverage.
In Context
... Which is another interesting time because like, as you arrived in California, it's the dot com crash as well. All these huge parties and companies and they're all just, You know, it didn't affect games as much even back then games were insulated. So you would go and back then, too, like there was there was no humility in the games industry. So they just spent money like crazy. So the first thing I ever went to was a Tomb Raider party. And they never showed the game. They had one standout cutie of Laura cut out of Lara Croft. They just had a bunch of booze. They had people, women dressed scannily like twirling fire sticks. And that was the first thing I ever went to the industry. And I was like, what this is insane. There's no coverage. and, you know, Tomb Raider. You're like, OK. And that's how it was for the first four or five years. But I will say it was interesting time because 9/11 had a big effect on some games and ...