in it um so yeah like it is it's it's it's funny it is it is spread out and this is not like a a hugely consistent game either in the sense that it's got those weird like um science puzzle things you do when you're hanging out with doc gawk matthew that have like big bioshock pipe puzzle energy and it has some like it takes some dips as you get deeper into the game and you have more and more lads just shooting at you with machine guns as you're trying to go through the city and enjoy the vibes but out of the…

under a lot of the later Ubisoft controversy, but certainly, I think like the lead narrative name the five people you liked the most and let's say I remember the person I remember is that the lead narrative designer on Odyssey. I think they went off to work on the as yet unrevealed Bioshock game, the fourth Bioshock game. ...
00:35:05 - 00:35:27
In Context
... And so that was really cool. Yeah, the devs were like, it wasn't like massively moderated by the Ubisoft PR. So we're just sort of like leaving us to it really. And so they seem like they had quite a good vibe. A lot of the designers there like I don't I don't know if anyone from that studio came under a lot of the later Ubisoft controversy, but certainly, I think like the lead narrative name the five people you liked the most and let's say I remember the person I remember is that the lead narrative designer on Odyssey. I think they went off to work on the as yet unrevealed Bioshock game, the fourth Bioshock game. So that kind of made sense to me, because Odyssey, I think was largely considered the most successful Assassin's Creed game in terms of storytelling, because, you know, it does the Bioware style decision thing, and so you get some quite cool quest outcomes off the ...