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The Back Page · September 18, 2025

Shared from search: Tomb Raider

00:56:43 - 00:57:42

they didn't continue being like the predominant sort of narrative form without the mega backing of like Lucas arts behind it there's a bit of a what if with with that genre even though indies have it covered fine these days I was gonna ask you along slightly similar lines right this might seem controversial but I wondered if you thought that you know they're rebooting Tomb Raider for the third time doing that and G and it's sort of like feels like a series that has always been pretty big but never like consistently big and I always wondered that's because they didn't take proper care of it when it first launched and made too many and the later ones on ps1 were just not considered very good then when they come they launched on ps2 with angel of darkness it was a disaster it just felt like they didn't that feels like that series could have been every game sells 10 million copies if you if they're all as good as like the first one was or they're all as good as the 2013 one was or or legend you know or underworld which I know you liked and it feels like it's sort

In Context

... sexy but also you know a little bit silly little bit fun and it didn't take off so I can understand why those things didn't explode I actually struggled to think of anything they didn't continue being like the predominant sort of narrative form without the mega backing of like Lucas arts behind it there's a bit of a what if with with that genre even though indies have it covered fine these days I was gonna ask you along slightly similar lines right this might seem controversial but I wondered if you thought that you know they're rebooting Tomb Raider for the third time doing that and G and it's sort of like feels like a series that has always been pretty big but never like consistently big and I always wondered that's because they didn't take proper care of it when it first launched and made too many and the later ones on ps1 were just not considered very good then when they come they launched on ps2 with angel of darkness it was a disaster it just felt like they didn't that feels like that series could have been every game sells 10 million copies if you if they're all as good as like the first one was or they're all as good as the 2013 one was or or legend you know or underworld which I know you liked and it feels like it's sort maybe a if they hadn't have like rushed out so many of them and cashed in so early and kept the quality bar super high could that have been like you know is there a world where like core design is a naughty dog and not like a sort of footnote in history you know ...

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