... When you played on one player at the map at the bottom and you've got the exact same thing here on the Amiga, it to me, it just looks like Mario Kart at a glance. You know, it's just the more you watch it, the more it's like, OK, it's the same character sprite, you know, you know, for every all the NPCs are all, you know, all the other all the other drivers, the same character that you are. Look at the way that little bunny onesies or something, don't they? Yeah. ...

He even mentions on the PlayStation 2, he wrote a custom driver for the PlayStation 1 CPU, which is on the PS2 motherboard, usually acts like an I/O processor on there, but he's using that to handle the USB data transfer while the emotion engine, the PlayStation 2 CPU is running the game.
In Context
... Yeah, it's just bonkers. That's my understanding of it anyway, that it's like directly sending CPU commands to this kind of middle midpoint, middle server. It's a Rust server. Yeah, that's what it's running on. It's kind of the central hub. He even mentions on the PlayStation 2, he wrote a custom driver for the PlayStation 1 CPU, which is on the PS2 motherboard, usually acts like an I/O processor on there, but he's using that to handle the USB data transfer while the emotion engine, the PlayStation 2 CPU is running the game. One's going to lag and sending the signals over that and, you know, kind of working that out so it runs smoothly. ...