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The Retro Hour (Retro Gaming Podcast)

520: The Graphics of Core Design - The Retro Hour EP520

The Retro Hour (Retro Gaming Podcast) · February 27, 2026

Shared from search: Driver

00:13:25 - 00:13:45

He even mentions on the PlayStation 2, he wrote a custom driver for the PlayStation 1 CPU, which is on the PS2 motherboard, usually acts like an I/O processor on there, but he's using that to handle the USB data transfer while the emotion engine, the PlayStation 2 CPU is running the game.

In Context

... Yeah, it's just bonkers. That's my understanding of it anyway, that it's like directly sending CPU commands to this kind of middle midpoint, middle server. It's a Rust server. Yeah, that's what it's running on. It's kind of the central hub. He even mentions on the PlayStation 2, he wrote a custom driver for the PlayStation 1 CPU, which is on the PS2 motherboard, usually acts like an I/O processor on there, but he's using that to handle the USB data transfer while the emotion engine, the PlayStation 2 CPU is running the game. One's going to lag and sending the signals over that and, you know, kind of working that out so it runs smoothly. ...

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