... The others included Castlevania Legends, which we previously covered for the Game Boy, Circle of the Moon, which we're covering later this year and the original Castlevania bracket 64. In 2006, series producer Koji Yigarashi stated that these games were taken out of the timeline because I did not work on them. Not because, not sorry, not because I didn't work on them, but because they were considered by their directors to be side projects in the series. ...

... But yeah, it is funny, and the Day/Night cycle, speaking a little bit more on that, it operates based on this currency or these collectible items, these Sun and Moon cards, which I thought was kind of an interesting idea, the power to change, like having the Sun song in Ocarina time, I already mentioned that. But one of the things I found is that I would always know when one of these Day/Night puzzles was coming up because I would get to a room and there would just be Sun and Moon cards everywhere, you know what…
01:18:31 - 01:19:01
In Context
... happened in that room. You go to 6am and it doesn't happen, so your only real option is to wait the entire day for it to happen. Now, I looked it up and saw the time like, "Okay, good." And I tried to kind of like, "Well, I'll go over and do this thing until it's about that time and come back." But yeah, it is funny, and the Day/Night cycle, speaking a little bit more on that, it operates based on this currency or these collectible items, these Sun and Moon cards, which I thought was kind of an interesting idea, the power to change, like having the Sun song in Ocarina time, I already mentioned that. But one of the things I found is that I would always know when one of these Day/Night puzzles was coming up because I would get to a room and there would just be Sun and Moon cards everywhere, you know what I mean? So they did kind of telegraph that. If I didn't know what I was going to be doing, there was always an enemy or an item, chess or whatever, in the area of one of these puzzles to make sure you were equipped, which I really appreciated because a lot of times games of this era would have just said, "Oh, well, you shouldn't have wasted that one. Sorry about your luck. Go back, find another one." So it was ...