... And I think they talked in the interview about like, there's a lot of like turquoise and pink in this game, which are the, you know, the two core colors of the levels in the Donkey Kong arcade game. So it like runs through it like that. But then you also have Donkey Kong Country, which Nintendo have a weird relationship with, like specifically rarers era of Donkey Kong Country, because they didn't make it in that in house. And there's always this, you know, room among green that Miyamoto is a was a little like…

... He's got his tie. Now he's got his briefcase. Off he goes. And there will always be a little bit of my brain that thinks about Donkey Kong's human briefcase in Smash Brothers. I see now how this this whole top five is basically a bit to dunk on the Donkey Kong Country Games. I can see this happening in real time now, Matthew. ...
01:39:19 - 01:39:40
In Context
... And they used to describe the act of Donkey Kong holding another, picking up another character and instead of throwing them, walking, walking off the level to his death with them. And they used to refer to them as his briefcase because they were like, he's going to the office. He's got his tie. Now he's got his briefcase. Off he goes. And there will always be a little bit of my brain that thinks about Donkey Kong's human briefcase in Smash Brothers. I see now how this this whole top five is basically a bit to dunk on the Donkey Kong Country Games. I can see this happening in real time now, Matthew. Well, I'm not. Yeah. But I am saying that that suitcase is better than that series of games. So it's number five. It said the quiet part out loud. And with that, we can move on to number four. Yeah. Number four, because, you know, I'm I can't I can't maintain the bit long enough. ...