Well, there's a charm, isn't there, to the late 90s polygonal chunk that you got in terms of the graphics, particularly, you know, when we think of like the Saturn era of games with things like Athlete Kings and we had Crazy Taxi and, you know, and then we had the Namco efforts with obviously Time Crisis and Tekken and it's really nice and clarity is a key part of that. ...

... Designer Hirofumi Kami, this was their first credit in any game, so why did they be? And also Takashi Satsukawa had previously worked on Tekken and Tekken 2 before working on this one. ...
00:04:09 - 00:04:25
In Context
... later work on the home conversion but only in a very distant fashion because apparently the entire PS1 development team was different folks working on the home tech. Designer Hirofumi Kami, this was their first credit in any game, so why did they be? And also Takashi Satsukawa had previously worked on Tekken and Tekken 2 before working on this one. The arcade game was released in December 1995, so 30 years ago and a bit at the time of recording. The PS1 version took a while to arrive before it was June 1997 in Japan and November 1997 ...