... - The catchy part was that thing of, like, there's the phase where you're finding dead people that just died and seeing their backstory, and then there's dungeons, and then repeat. Two is just, like, basically just dungeons and cutscenes, and, like, you still collect soldiers, but you don't really feel any attachment to them. ...

I would like to tell eventually, someday, because it was just a nice, forward-facing thing, like, let's acknowledge our own legacy, but, like, things get complicated when licenses are involved, and all that nonsense. I remember working with Greg on Dungeons and Dragons. Like, that was fucking great. ...
02:06:58 - 02:07:19
In Context
... "and he's, like, jumping on the opportunity "to, like, talk to his hardcore Chaos Legion fans." I was like, "No other producer at Capcom, I think, "would want any part of this." (laughing) - Well, I mean, there are so many stories like this I would like to tell eventually, someday, because it was just a nice, forward-facing thing, like, let's acknowledge our own legacy, but, like, things get complicated when licenses are involved, and all that nonsense. I remember working with Greg on Dungeons and Dragons. Like, that was fucking great. I'd never played it, actually, I think, all the way through until we released that collection. It's so good, it's not based on a comic or a movie, but it was based on, like, books and lore, and, like, DNA in general. ...