... You can unlock permanent upgrades like turn Arthur into a boulder called embolden and he could just roll over enemies, certain enemies like Red Airmer. It does protect you from being hurt by contact with them, but it does instantly break the boulder. ...

... It's like a vial of almost always blue like liquid that it's like a Molotov cocktail when if the bottle itself makes contact with an enemy, it will hurt them. But it will also spread into pillars of fire that usually go like three or four across. ...
00:36:26 - 00:36:43
In Context
... it changes the trajectory of that weapon to be almost entirely useless. But I guess that is to say each game has its own unique set of weapons. The rare weapon in Ghosts and Goblins was an axe like a hatchet. I don't think that's in this one at all. There's there's also like I think it's called Holy Fire. It's like a vial of almost always blue like liquid that it's like a Molotov cocktail when if the bottle itself makes contact with an enemy, it will hurt them. But it will also spread into pillars of fire that usually go like three or four across. So it has its own uses, but most people don't want that. I think I've described everything from the first game with the unique weapons in this game are well, there's a crossbow that since you don't have as frequent armor upgrades in this, you go from iron to gold armor. ...