grab on the end of and oh, it's just, oh, it's perfect. The music is so good. It's, it's, I, when I talk about it, I get little hairs on the back of my neck. It's not good. That's how good it's like is a really cool. It's as good as the final hazard from Sonic adventure two. And that's really good. Yeah. I admit that final hazard is pretty fucking cool. That's a big lizard with a space colony. Let's not mince words, rammed up its butt pissed off. Yeah. I mean, look, the, the Dr. Robotnik nose and eyes on colony…

I think it is maybe my favorite thing a sci-fi villain can do is drop a space. Like it's truly, I cannot think of a more horrific thing. And it rules. I mean, we're talking Shara's counter attack. We're talking Sonic Adventure 2. Anytime you're going to tell me you want to drop a colony, I'm here for it, which is why X5 rules. And the fact that X5 is also dictated by RNG so heavily. ...
00:46:39 - 00:47:19
In Context
... because they don't like Reploids because they're humans. They don't really have a good reason to like Reploids at this point. So I'm glad they kind of finally addressed that. Victor, you look like you want to say something. I love this. Me too. I love a colony drop. I think it is maybe my favorite thing a sci-fi villain can do is drop a space. Like it's truly, I cannot think of a more horrific thing. And it rules. I mean, we're talking Shara's counter attack. We're talking Sonic Adventure 2. Anytime you're going to tell me you want to drop a colony, I'm here for it, which is why X5 rules. And the fact that X5 is also dictated by RNG so heavily. Whether like you are, there's this timeline to it and you have a ticking clock that is a game mechanic and you are assembling parts to stop this colony from falling. And there is a chance that ...