I'm sure there's somebody out there that's going to be like, actually, the C64 had an accessory No, I mean, like, you know, how we move characters around today on a controller And you can tell they were just, they didn't quite know how to do it, right And some games get it fine, you know, Banjo, Mario and all that stuff But then there's other ones where it seems like they couldn't, they didn't quite understand what they were doing With an analog stick, you know, it was Yeah, and it was frustrating on the 64…

People would mention it here and there I was not aware But I mean, the thing came out I think 1998 Which there was heavy shit going on video game-wise then Especially on the 64 The Banjo-Kazooie just came out I believe they dropped a Zelda There were other things that kind of occupied my time So this flew under the radar And yeah, I can't say I had played a lick of it until we did it for this I remember seeing this in the video stores I got my Nintendo 64 not super early but also not super late
00:14:49 - 00:15:31
In Context
... Had either of you played "Body Harvest" before this podcast? I hadn't I think I'd heard like the name in passing every now and then You know, you watch your Nintendo 64 Kind of hidden gym videos, things like that People would mention it here and there I was not aware But I mean, the thing came out I think 1998 Which there was heavy shit going on video game-wise then Especially on the 64 The Banjo-Kazooie just came out I believe they dropped a Zelda There were other things that kind of occupied my time So this flew under the radar And yeah, I can't say I had played a lick of it until we did it for this I remember seeing this in the video stores I got my Nintendo 64 not super early but also not super late Kind of like mid-gen round when Banjo first came out Because that was one of the big reasons I got the 64 was to play Banjo And I'd always see this game And you know, whenever you turn a lot of those boxes over and look at the graphics and stuff ...