And I was also going to say that something that happened about a decade ago where games got as good as they're going to get in terms of mechanical sophistication or like roughly as good as they're going to get. And so it's not like, you know, something like Metal Gear Solid 5, The Phantom Pain kind of feels like it could have just come out yesterday, you know, and the same really applies to Uncharted 4 and a lot of games from that particular period. ...

... So it makes complete sense. And I'm going to say that Metal Gear Solid 5 The Phantom Pain is the number one suggestion here. ...
01:19:00 - 01:19:09
In Context
... It's one of those games that is probably stopping newer games from selling because people just go back and play this. It's their comfort game, you know, game design, even though I know the combat is not considered great in The Witcher 3. Game design hasn't moved forward so much and it feels like an ancient game. So it makes complete sense. And I'm going to say that Metal Gear Solid 5 The Phantom Pain is the number one suggestion here. And I'm not saying that because of the whole, the ending, the game feels unfinished stuff from back then. I'm just saying that if you go in there and stick in a new open world, new tools, an expanded like final section of the game, maybe like a new playable character or new companion, ...