moment with mario sunshine just means that they're asked they're forced to ask that question a bit earlier than the zelda developers are so yeah that could that could be a big part jungle beat is such a different game you know which is basically the core of the galaxy team make jungle beat before mario galaxy which is the the 2d donkey con platformer that you control with bongo drums sort of almost like an auto running platformer really because it's all about forward momentum and timing your claps and beats to…

have b mario in here and then before you know it they've built entire levels around b mario i just kind of wanted to hear what you thought about this emerging generation of designers because they must have all been in their 20s and 30s at the time yes they they are now they are now senior devs on the likes of donkey con bonanza i mean they they they're they're like hugely important figures that and that's what i love about these interviews is you read them and then it's like you know this guy who's relatively…
00:23:57 - 00:24:41
In Context
... they just came about from this being a younger development team it wasn't miyamoto telling them what to do you know it was they they came up with a lot of the stuff that they wanted to do so b mario was a suggestion by i thought it was interesting they specifically say a female employee and it was sort of dared into existence by the developers are like you sure you want to have b mario in here and then before you know it they've built entire levels around b mario i just kind of wanted to hear what you thought about this emerging generation of designers because they must have all been in their 20s and 30s at the time yes they they are now they are now senior devs on the likes of donkey con bonanza i mean they they they're they're like hugely important figures that and that's what i love about these interviews is you read them and then it's like you know this guy who's relatively low on this team is now super important so the two big names from the junior batch to look out for here you've got heioshida who is basically in charge of like the general level flow of the games you get the feeling that beneath kazumi who is the director heioshida's probably got the most impact on what mario galaxy looks like he's the one who evangelizes the idea that a great idea can come from any member of the team such as with b mario and uh ...