... I'm so glad that one weapon in this game that like is quietly telling the audience this is a gun con game. The American audience which did not have the gun con option at the time though, maybe now through the magic of the internet and hacking. They do, but I got a game given infinite ammo. I played a 60 Hertz mod for the game. I'm not sure if it takes the PAL game and makes it 60. I'm not sure if it smashes up the American version to give a gun con support back. I'm not entirely sure that it might be is it like…
... hold them any bullets because the game's not playable that way. But it turned out no, that's actually your real gun. And it can hold that amount of bullets. I have also our protagonist has pockets full of even more ammunition because at least for your basic weapon, that's infinite. I'm so glad that one weapon in this game that like is quietly telling the audience this is a gun con game. The American audience which did not have the gun con option at the time though, maybe now through the magic of the internet and hacking. They do, but I got a game given infinite ammo. I played a 60 Hertz mod for the game. I'm not sure if it takes the PAL game and makes it 60. I'm not sure if it smashes up the American version to give a gun con support back. I'm not entirely sure that it might be is it like a node that was switched or a wire that was cut, like in that version. I feel like I know the least about this year. Cause it's very easy to do because like the game, this game and we'll probably talk about the controls a bit in a little while, but it supports gun con and it supports a controller ...
15 more quotes about The Con from this episode
00:20:50 - 00:22:07
... Yeah, Silent Hill is a little more melee based than old Resident Evils. So what I'll talk about, because I played it with the gun con, as implied by the fact that I basically said that I was playing a specific version to give me more hurts, the gun con is kind of the way this game was made. And so it's a very interesting sort of design philosophy on this one, since the gun con, if you're not familiar with it, but you should try and get familiar with the gun con, it has a trigger and it has two buttons, A and B,…
01:11:01 - 01:12:01
they already had. Like if if I'm wrong, it was back then. Like it got grandfathered into acceptance because it was stolen before anyone was allowed to care. So one thing I will say what kind of balloons this game's rank a tiny bit, which we mentioned earlier in this episode, is that this game is a shooter. It's a gun con game. And it's fairly novel. And even though like I do think you could maybe make an argument that the the we and the way like we first person shooters work is comparable but not identical. I…
00:34:47 - 00:35:20
weird hop or gallop. The animation for walking has the up-down bob that people are supposed to have, but it's really active in this. Every step is like this little Mega Man hop over and over. It's like there's speed running the island. I like it. Because if you play the game with the gun con, it just feels cool because what I was doing was I was aiming the gun down and shooting the ground. And then I'm holding the gun down in that cool run position where you point your gun down and then you hustle along. So you…
00:32:20 - 00:32:54
... Oh my gosh. And that's not just in the inventory, which I would accept since the only way to reload your weapon, at least with a gun con, in the middle of combat is to open the menu and reload the gun. Or shoot all the bullets out, but you need accuracy for the S-rank as well. So you'd probably want to manually reload. ...
01:57:19 - 01:58:53
... They have rhythm game segments, which we've briefly touched on. The controls for those with the controller are, I was, I was in true gamer mode, which I understand was potentially patched in later. ...
00:11:50 - 00:12:28
... It's also hard to model it. Like, he's too thick a Lego for this set. It's fascinating because like I've seen the the concept art forum and it's like good in a way that I'm like, oh, I can now see exactly what you were doing. But it's like the concept art forum is like he's slightly hunched over and slightly shaped. And it's like, damn, they're like subtleties of the silhouette here. We're not going to survive PlayStation right? Like he's now a box man. Yeah. It's a box man.
02:20:05 - 02:22:15
... This is kind of interesting, because basically, I would say the games general wrap up and a lot of the conclusion of the game is probably doesn't really pay off in the way that I think you would expect or necessarily want. ...
01:48:18 - 01:48:47
... I thought I could use the keyboard too. You gotta use the controller. It's yeah. ...
00:06:38 - 00:07:10
... And one of them is a Japanese name and I didn't cross reference it, but like this is either someone they know, someone who actually had the condition listed or- I don't know. No, there's another file. I mean, we can get into this later, but there's another file that explains all this. ...
00:24:26 - 00:24:59
... And then you have some time to explore. How does this work on spoiler alert, there is a final boss in this game. I grew to like, I figured out the strategy for the last boss in this game with the controller and thought like, oh, this, this works well enough. How does that work? Is there a quick turn with the gun or I guess there is, but is there like a quick turnaround like there is with the L button? Effectively, because the final boss is one guy in a big open space, when you press that lock on, so you just…
00:43:59 - 00:44:32
I had to pause the game for like 10 minutes to laugh at that. So that brought down my rank. Thanks Craig. Yeah, it would. If every, every minute over 60 minutes, which is the part time for the game, including inventory and the actual pause screen where you can mess with the game options, like, you know, recalibrate and look at the contrast and stuff. Every minute after 60 seconds, 60 minutes, every minute, 60 seconds, it's 60 seconds. ...
01:23:36 - 01:24:08
... I think I was using an 8BitDo Pro 3, and I even switched around the A and B and X and Y because it came with a little suction cup magnet and you could switch around the buttons, which I know wouldn't, but didn't help because I didn't look at the controller and the screen at the same time. ...
01:33:12 - 01:33:48
... Florida is really easy. And it is one of the places where the, much like Resident Evil 7, the conflicting substance or element of this game is from a place in the states that like, well, of course it's going to be there. ...
02:01:49 - 02:02:23
... I should see what the science of the game is trying to get me to do. And after a while I was like, I wonder what happens if I try to alter the controls for custom and it lets you make custom controls for those. ...
02:32:47 - 02:33:21
... So this, this went from maybe in the future to being included in, in this batch of indie games that I've picked out from, you know, having a look at them and being interested in covering them. So I'm just going to read the, it's kind of like listed as the, the conclusion of this game's steam announcement for its year anniversary, which is with this 50% discount, I hope some more people can have an interesting time playing the game. ...
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... Instead of having the over-the-shoulder perspective, they went with a top-down format, very similar to Capcom's Commando. I mean, it's possible. I know Konami had some other games where they were doing different perspectives with a similar military action setting, like Devastators, which very closely resembles the base stages from the original Contra. ...
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