talking.games

Retronauts

749: Duke Nukem 3D

Retronauts · February 16, 2026

Shared from search: Doom

00:28:38 - 00:29:07

... But if you actually look closely, you'll see it doesn't leverage many of the build's new features, such as slopes and other advanced techniques, right? It still feels very much like a Doom engine game, even though it's not. So that's kind of like where Duke would stand apart. And 3D Realms actually hired Ken Silverman to work on this, but Ken did not design build, from what I understand, specifically to make Duke 3D. ...

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00:28:38 - 00:29:07

In Context

... It's a source port that I have played a bit of and honestly, it's not worth it. It's not that good, but come on. They try to simulate a city with pedestrians. It's got a working train system. It's got all this stuff that feels way ahead of its time. It barely works, but it was all thanks to the build engine. But if you actually look closely, you'll see it doesn't leverage many of the build's new features, such as slopes and other advanced techniques, right? It still feels very much like a Doom engine game, even though it's not. So that's kind of like where Duke would stand apart. And 3D Realms actually hired Ken Silverman to work on this, but Ken did not design build, from what I understand, specifically to make Duke 3D. He just designed this killer engine and the team at 3D Realms was able to leverage that to create the game. Yeah, and it sounds like they initially just wanted to make a feature clone of Doom. Doom is popular. Let's do our own Doom. This is the one period in time in which your third game could be called 3D, and I love that. I really miss that era. ...

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