... And then Duke Nukem 2 came out and did really well. And so, and then, you know, then we became, then we entered the era of 3D games, you know, with Wolfstein and Doom. And so we knew we needed our own 3D game. ...

... The one thing I did here was that there were like when Wolfenstein came out and that game, you know, was just super successful for its time. You know, it was sort of like as big as Doom before Doom came out. It was huge. ...
00:13:54 - 00:14:08
In Context
... I mean, did it ever receive criticism? Was there some people in the business that going this is kind of ruining our business with one of eight full games? And did you ever get any flack at all, Scott, for your for your ideas? No, I never never heard anything negative about it. The one thing I did here was that there were like when Wolfenstein came out and that game, you know, was just super successful for its time. You know, it was sort of like as big as Doom before Doom came out. It was huge. It was like a worldwide phenomenon. People forget how big Wolfstein was. And I remember hearing that there was an executive at EA who at some board meeting or whatever held up Wolfstein and said, talk about how successful this game was and why are we doing this? ...