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The Retro Hour (Retro Gaming Podcast)

523: What It Was REALLY Like Working at Sony PlayStation in the 90s - The Retro Hour EP523

The Retro Hour (Retro Gaming Podcast) · March 20, 2026

Shared from search: God of War

01:43:04 - 01:43:51

know the game suggested that original demo um i bet you were happy to get your teeth into some fantasy as well yeah it did feel very different yeah and i you know as a massive gamer at that time you know i'm still am i there were i was playing a lot of those games i was a big god of all one god god war two was one of the games i loved the most on my ps3 because it came out right when the ps3 came out and you could play it on ps3 upscaled and smoothed and um so i remember you know those kind of games was a big…

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01:43:04 - 01:43:51

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... help with collision mapping like whatever we were doing we just helped as much as we can and the the cambridge team kind of inserted itself into the structure just to really help execute what was again you know again probably a large chunk of that game is on the cutting room floor but what we managed to ship i think really delivered on the promise of what they that you know the game suggested that original demo um i bet you were happy to get your teeth into some fantasy as well yeah it did feel very different yeah and i you know as a massive gamer at that time you know i'm still am i there were i was playing a lot of those games i was a big god of all one god god war two was one of the games i loved the most on my ps3 because it came out right when the ps3 came out and you could play it on ps3 upscaled and smoothed and um so i remember you know those kind of games was a big dmc fan like all those kind of action combat games i was a big fan of um so getting to work on one and you know have it be made by you know friends and people we knew um was was really fun so did you um play much god of war three as well well i played god of war one and two extensively um and my connection to god of war three really happened because of heavenly sword um i was working we when we finished heavenly sword there was a negotiation we were we were looking at doing a heavenly sword two um and you know i was gonna be lead designer on it so i was like well so many santa monica are in the playstation stable like we should ...

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