
but the first time I saw like Motorstorm and I had my interview on Play Magazine and being like, I've never seen a game look like that before. But it's I'm looking at something I've never seen before. And, you know, the idea of Kotor going into Mass Effect or, you know, seeing a big daddy in Bioshock for the first time, it was all like what they what Bungie could do in Halo 3 or what Gears of War could do in terms of fidelity detail of like the different characters, technical excellence with the shooting, a type…
00:31:33 - 00:32:20
In Context
... Friday. It was something like that that happened. And when I reviewed it as well, I just felt a bit like I felt very sort of like, oh, shit, this is sort of the the future of video games right here. It felt it really felt like that in the 360 PS3 era, where the first time I mentioned this before, but the first time I saw like Motorstorm and I had my interview on Play Magazine and being like, I've never seen a game look like that before. But it's I'm looking at something I've never seen before. And, you know, the idea of Kotor going into Mass Effect or, you know, seeing a big daddy in Bioshock for the first time, it was all like what they what Bungie could do in Halo 3 or what Gears of War could do in terms of fidelity detail of like the different characters, technical excellence with the shooting, a type of shooting you'd never seen before. It just felt like video games were changing very quickly. And that the the order was being disrupted where like, I also talked about this before, but the idea of like the Japanese PS2 games that really defined my taste on that platform, I was just paying so much more attention to Western games because they felt like they were at the center of everything, whether you think that's fair or not, like historically, certainly in that moment covering them, it felt it felt like that. And GT4 was the game of these games. ...