... I assume it's about like being a big old gorilla. I guess the thing is, it's meant to is it meant to sound like this is a little girl who's just riffing this on the spot because she does, right? I just came up with a song while we're performing. But her journey in the game is about becoming like, I don't know, whatever she is in Odyssey, like a lounge singer. Like, that's the B-plot of Donkey Kong bonanza. Can she find her voice, you know? The Rogue One of the Mario 3D games, Matthew, is that what you're saying? ...

So what was that sort of journey like? What maybe didn't work for me at the preview stage was that you came in and someone told you all these instructions for these controls.
In Context
... And here you have about 70,000 words you can use, so that's good. I was curious how you think it compared to what you thought the game was going to be from the Switch 2 hands-on event because you and I think a few other critics are a bit cool on it after that. And I do think that this is a game where you need to actually play, have the full sweep of it to understand what the vision of it is. So what was that sort of journey like? What maybe didn't work for me at the preview stage was that you came in and someone told you all these instructions for these controls. And when someone throws all of it at you, you know, you maybe press the buttons and make it happen. So like he can turf surf when he pulls up a lump of dirt and then rides it. But like that actually, the way he holds dirt and pulls things up, like whether he then rides it, throws it or uses it for a double jump, that is probably like more at the heart of his control scheme than just the pure punching. ...